Stellaris

Stellaris

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! Sartek Economy Master
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2.601 MB
20 okt 2022 om 17:13
25 okt om 16:08
69 wijzigingsnotities (weergeven)

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! Sartek Economy Master

In 2 verzamelingen van A-Sartek
A-Sartek's Stellaris mods
51 items
Ultimate Terran Playset
95 items
Omschrijving
Stellaris 4.1.* ///
This is a complementary mod for ! Sartek Tradition - Ascension Perk Merger it further increases compatibility and expands the planetary UI. This is also a community driven project, any feedback and reports from users with many different mod lists is taken in consideration for compatibility purposes. Thank you everyone!

The main mod can be found by clicking here.

What does this mod do?
This mod changes the planetary UI based on WP's Planet View while mixing BPVR scripts to easily add more building slots. By default this mod adds an extra three "government area" buildings (for a total of nine), adds an extra city specialization (for a total of three zones with three building slots each) and adds two extra building slots to each rural/arcology district (for a total of five buildings for each of those districts). This mod also merges effects from various mods that alter vanilla districts, zones, economic categories or buildings, this makes things more cohesive, especially for the mods listed in the following discussion thread:

Compatibility List

Note: As of 4.1 vanilla zones are accounted for and each mod that used to work on 3.14 requires a review.

Mod load order:
  • UI Overhaul Dynamic
  • WP's Library (4.1)
  • WP's Planet View (4.1)
  • BPVR - More Building Slots
  • ! Sartek Economy Master
  • ! Sartek Tradition - Ascension Perk Merger

Note #1: For more help with WP's mods refer to this list right here
Note #2: The only BVPR add-on that you may find helpful is the Compatibilty Patch. You no longer need the other extra buildings/zones add-ons if you use the presets in my mod (or if you adjust variables within this mod to your liking).

Anything else that I need to know?
Yes! My mod also accomplishes the following:
  • Compatibility for economic categories used by HCDX.
  • Extends building slots in APSR ancient/unique worlds.

Prospective Updates:
    High Priority
  • To be determined

    Low Priority
  • To be determined

Previous versions:
Are you looking for version 3.14? Just look in the "auxiliary" folder within this mod's files. You are free to make a local copy to play an older version. Just remember that if you are using the same folder from this mod, always erase and then paste, simply replacing files is not enough and could cause unexpected bugs.

Credits:
Thank you to Inny for helping me out with the legacy 3.14 economic categories document!
Thank you to WP for creating such an stylish UI interface.
Thank you to 喵小夕 · F_thx and Sakura for their efforts with BPV and BPVR respectively.

Suggestions?
If you want me to review a mod relevant for district/eco merging let me know in the comments I might actually find a new favorite mod along the way.

[ko-fi.com]
Populaire discussies Alles weergeven (5)
2
26 okt om 18:49
BELANGRIJK: Building Slot Presets
A-Sartek
1
24 okt om 6:06
bpvr add-on support when?
eartoyou
10
7 nov 2024 om 3:08
BELANGRIJK: Compatibility List (WIP)
A-Sartek
316 opmerkingen
DaViper 27 okt om 9:25 
I'm talking about 'ease of use'. The AML is far better in that regard. Irony isn't. (Plus the compatibility problems with Proton, which the dev said won't ever happen with it.)

As to the mods, Firaxis may have had a wee bit to do with that. (Remember that some of the greatest add-on mods (Long War 1 & 2) were created for the games by the devs.)
A-Sartek  [auteur] 27 okt om 5:17 
That sounds really good ngl but I wouldn't say Irony is stone ages, that is an understatement. Additionally, I'm surprised AML got 2K's blessing considering their recent retroactive policies or because how they have handled mods in other games.
DaViper 26 okt om 20:01 
My problem with Irony is that it isn't 'Proton' friendly. It works via vanilla 'wine', but won't stay in the same 'bottle' as the game. So I use PDX to set up the mods/order and then use Irony to merge to avoid 8 hour load times. :steamhappy:

The AML is much better, being able to be launched via Steam and then launches the game.
(I haven't used windows in 12-14 years now, and so Steam/Proton has made my life easier.)
The AML automatically checks for dependencies AND conflicts, making troubleshooting a comparative breeze. The mod community built it + the community highlander modules which rewrite a BUNCH of the game code involving mods (with 2K's blessing) to ensure that things play nice. It was like going back to the stone ages with PDX+Irony. <shrugs>. :steamhappy:
A-Sartek  [auteur] 26 okt om 18:48 
Anytime @DaViper!

Yea, IronyMM is great even if I still do my merges the old way with a text comparison tool, hopefully someone picks it up.
DaViper 26 okt om 9:54 
First: Make great mods!
Second: DOCUMENT stuff. :steamhappy:
Third: Repeat!
Thank you from an Old Xcom2:War of the Chosen modder.

Now, if someone could take over the IronyModManager, which by the authors' own admission is in 'maintenance mode', and update it to work more like the Advanced Mod Manager for Xcom2/WotC, that'd be greeeeaaaat. (office space guy vibe there.) :steamhappy:
A-Sartek  [auteur] 26 okt om 2:37 
@DaViper
:selphinehappy: Thank you for taking your time to mention all of this. Creating a guide is a good idea, the only one that I have is this guide right here which explains a bit how to use presets. Of course it is not a magical solution when it comes to various mods' custom districts like those from Gigastructures and it would be better to make a separate guide for that.

With that said, my objective with this mod is to make things easier for everyone, so... Yep, creating a guide could be a first step but simplifying the process down the line is the ultimate goal.
DaViper 25 okt om 21:30 
part Deux: :steamhappy:
BPVR by itself doesn't change anything. (That I can see.) See the discord for WP's mods for some folks (myself included) having issues with the 'preset' being 9/5/5. Not knowing the things needed in the edit, we're just spitting in the wind here. The normal BPVR for expanded zones and slots NEEDS the submods to work, but bringing over a City 12/6/6 expansion just crashes the playset. Without BPVR, WP+ your mods works, but only the defaults.

Saklura's rework of the BPV+submods really saved the day with the UIOD/planet view, but I'd REALLY like to use the WP+your mods. (Way nicer on the eyes.) :-):steamthumbsup:
DaViper 25 okt om 21:30 
To avoid issues, it would be nice if you could add a discussion topic as to HOW to do this:

Quote: Note #2: The only BVPR add-on that you may find helpful is the Compatibilty Patch. You no longer need the other extra buildings/zones add-ons if you use the presets in my mod (or if you adjust variables within this mod to your liking). end quote.

For 'GIGA'/'TALL' users being able to make the edits or utilize BPVR would be helpful. (There are extensions for 24+ slots which comes in handy for ringworlds and other massive structures.)

#2 follows:
A-Sartek  [auteur] 25 okt om 15:25 
Of course, I will let you know if come across anything else. :crashthumbsup:
WP 🥔 25 okt om 7:05 
@Startek
Just pushed the polish update with all of your suggestions implemented!

Keep the feedback coming, you're the only person reporting clipping issues etc atm.