RimWorld

RimWorld

150 ratings
Dont Hurt The Children
5
10
6
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
731.617 KB
20 Oct, 2022 @ 9:02am
10 Apr @ 11:03am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Dont Hurt The Children

Description
Details
This is a mod for those of us who didn’t want to install any child mods in the past because we didn’t want to have to deal with the heartbreak of them getting attacked. While it might be better to just disable kids all together, personally I wanted aspects of the system with just some extra protections in place.

The mod works by changing the targeting aspects of hostiles to ignore children who are unarmed. This is done via harmony in a non-destructive way to hopefully work with all mods and not cause issues. This will also prevent predators from hunting your babies.

By default, this will not prevent your children from being harmed, just not directly targeted. So, you should still make sure they are in a safe place should any danger come. I have included an experimental option that would prevent them from taking any damage. Though, I can certainly foresee some potential weirdness using this setting.


FAQ

Q: What if I want child soldiers?
A: You’re a monster :P But I don’t prevent it by default. Any protections are only applied to children who are unarmed and not attacking someone.

Q: Will this prevent raiders from having Child soldiers.
A: This is disabled by default in storyteller settings. I'm not sure why you'd turn it on and have this mod, but if you do it would in theory still work as they'd be armed.

Q: Why
A: Because I prefer some horrors of reality to not be a part of my leisure time.

Features
As the number of features has grown a bit this is all the mod can do. Everything has its own setting so pick and choose as you wish.

1. Raiders wont target children who are unarmed and not attacking - Default on.
2. Children can be hunted by predators - default off
3. Children can be hurt - default on
-This works by reducing any incoming damage to 0, this may have unintended consequences.
4. Children can be capable of violence - Default on
5. Improved child flee - default on
-This works by having a child try to flee to their parents, their room, or another colonist in that order based on if that location is safe. If all those options are not possible it reverts to the vanilla which is roughly 23 cells away.
6. Children can be sold by traders - default on
7. Man in Black will appear when there is no adults left standing in the colony rather than no one standing - default on
8. Refugee kids won't betray - Default on
-With this on a group of refugees containing children will never betray or attack you. If its a mixed group, and you prompt an attack from them. Children will flee the map, while adults attack.

Mod Compatibility
There shouldn’t be any direct conflicts. However I can’t guarantee the protections will apply to enemies added by various mods, though it should for the vast majority.

Credits
I stole the 1.4 in my amazing preview art from Alpha Memes.
(All code is available on Github)[github.com]

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (1)
1
28 Jun @ 2:24pm
Bug Reports
Allyina
71 Comments
The_Silver_Nuke 3 May @ 5:14pm 
Skyrim ahh moment
Velvet 24 Apr @ 11:53am 
Understandable. I kind of figured that would probably be the case.
Allyina  [author] 24 Apr @ 6:24am 
@Velvet I do agree, but unfortunately it's something that would be a lot more complicated. Something better suited for its own mod as this a lightweight mod.
Velvet 18 Apr @ 6:31pm 
This might have been asked before, but would it be possible to implement a minimum age for raiders rather than it just being split between children / not children? Rimworld decides you're no longer a child at 13, but I'm not really too comfortable with being forced to fight people younger than 16-17.

I'd completely understand if that's too difficult or just not really feasible though, its a lot different from the "child / adult" divide that already exists in vanilla I'd imagine. Still, if possible I'd appreciate a slider that acts as a cutoff for possible raider ages, and I'd imagine I'm not the only one.
Allyina  [author] 10 Apr @ 11:04am 
Updated for 1.5
Prometheus 11 Oct, 2023 @ 6:44pm 
It'd be interesting to have this added with an ideological or faction-based approach. As what Bread and others said previously, rough enemies, outlanders and imperials would likely stay "reasonable" compared to cannibal tribes and pirates.
mata 19 Jun, 2023 @ 10:40am 
Thank you for this.
zombiesocks 12 May, 2023 @ 5:40pm 
So glad someone made this. <3 Thank you so much! I really hated the kids getting hurt aspect of gameplay and am glad I'll be able to enjoy my favorite game more now!
Pazik 6 Apr, 2023 @ 7:10pm 
Would it be possible to have it divided by faction?
I would like it if the permanent enemies, pirates and savages, targeted children.
But rough enemies that start with -80 relations, or neutrals wouldn't.
NonExistantFlower 9 Feb, 2023 @ 7:18pm 
Honestly this is just realism, what raider (keep in mind these guys will charge into a burning building just to kidnap a pawn) would see a baby in a crib and go "I should shoot this thing so it doesn't shoot me!"