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- Diggers should be immune to fall damage after finishing a hole (and only after that hole)
- Floaters should be permanent; once assigned, they should always use umbrellas while falling. Haven't tried Climbers yet but those should also be permanent.
- Jobs could be interrupted by other jobs in the games (e.g. Miner could become a Digger, Builder could become a Basher, etc.)
- Builders would play the Miner dig sound for each of the last three tiles placed, then shrug before stopping, giving you a bit more of a hint that you need to be ready to keep them going if need be
- Haven't tested it yet, but it's an obscure behavior so I'll hedge my bets: if the ground under a Blocker is removed, they fall and return to being regular Walkers.
Do not mix with adderall
i just spent 7 hours leading these little bastards around.
nice work man.