Garry's Mod

Garry's Mod

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Nextbot Navmesh - gm_fortbaxter
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Comic, Fun, Scenic
File Size
Posted
5.850 MB
18 Oct, 2022 @ 1:28pm
1 Change Note ( view )

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Nextbot Navmesh - gm_fortbaxter

In 1 collection by Silly Goober
Nextbot Navmeshes
33 items
Description
A mainly handmade mesh for fortbaxter; aaattennnnntion!

for maximum use out of this addon try testing it with the gman test nextbot from this the drgbase nextbot mod: https://steamproxy.net/sharedfiles/filedetails/?id=1560118657 or these advanced player nextbots: https://steamproxy.net/sharedfiles/filedetails/?id=2148063174

The creators of the maps can add my created navmeshes to their map if, and whenever they want.

Q/A

What is a nav mesh?
-Nav meshes are groups of squares placed across the map that contain information that nexbots use to see the map
Example #1 using nav_edit 1 on gm_liminal_gallery_2


Example #2 using nav_edit 1 on gm_liminal_gallery_2


Example #3 using nav_edit 1 on gm_fortbaxter

in order for any and all nextbots to work, you actually need to have a navmesh; you can create one by putting nav_generate into your console on any map, but this may take several minutes or even sometimes hours to fully generate depending on the size and complexity of the map.

Why would I want to install this, instead of doing nav_generate in console?

-more advanced/ accurate mesh, meaning better navigation for nextbots; they're less likely to get stuck; but still possible :( .

-more optimized mesh than nav_generate.

-guess who support!

-increases the amount of hiding spots and encounter points, this improves nextbots like Gargitron.

-accommodation for nextbots separate from the 'png chasers', e.g 'crouching attribute' nodes and ladder nodes.

-nav meshes in places where the nav_generate command fails to create them such as on the roofs, inside the bunks and in the watchtowers.

-downloading this will save the nav mesh, instead of having to recreate it every time you load a new game (nav_save for anyone who wants to save a nav_generated nav mesh, this saves the nav file to the garrysmod maps folder), and it takes less time to download this than to generate a new mesh.

-even scarier and more effective nextbots.


Feel free to comment if you find any bug/ glitches, these are some I am aware of:

-PNG chaser nextbots like seen in the thumbnails can't use ladders; however other nextbots might be able to get a use out of these ladder nodes, i can't change this, this is programmed into the A.I. itself.

PNG chaser nextbots might also find it difficult to navigate on the walls or use the parkour paths I set up on alot of the boxes and in some other areas.

For the most part the nextbots will find it difficult to get to higher areas as there's no stairs or paths up to them eg. the giant roof, i have however made it so they sort of get onto the hanger with the beams at the side.