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- can the player make it up to and through wave 10?
- who can complete this as fast as possible?
Most rh maps I've made are made morso with the latter question in mind, as these make for better tournament maps. I do have some that are a tad more difficult, although be warned that, when getting to a map solely focussed on pushing the player to their limits, you're likely to end up with potentially impossible seeds. So did my maps, and unless you make it so the magnetude is the challenge, not the train/platform ratio (which is hardly doable due to only ever having a max of 11 active stations at wave 10), this seems inevitable.
Somehow I still find those strangely enjoyable, in some kind of weird way.
It's hard to score and rank maps on these attributes, but either way, I hope you'll find what you're looking for.
May your day be a good one.