Rail Route

Rail Route

238 ratings
Amsterdam Sloterdijk
   
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16 Oct, 2022 @ 4:40pm
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Amsterdam Sloterdijk

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3 Comments
Typerim  [author] 18 Aug, 2023 @ 3:20pm 
P.S. at least now, with the platform cap being well beyond 11, larger scale does start to become a more plausible possibility, one has to be carefully not to just make it a copy of an idea, but just *2. Designing a map is one thing, coming up with a concept that is enjoyable is another. Finding what game mechanics to make the players use to engage them without it becoming too repetitive is surprisingly difficult.
Typerim  [author] 18 Aug, 2023 @ 3:17pm 
Maps such as these really are on a spectrum between:
- can the player make it up to and through wave 10?
- who can complete this as fast as possible?

Most rh maps I've made are made morso with the latter question in mind, as these make for better tournament maps. I do have some that are a tad more difficult, although be warned that, when getting to a map solely focussed on pushing the player to their limits, you're likely to end up with potentially impossible seeds. So did my maps, and unless you make it so the magnetude is the challenge, not the train/platform ratio (which is hardly doable due to only ever having a max of 11 active stations at wave 10), this seems inevitable.

Somehow I still find those strangely enjoyable, in some kind of weird way.

It's hard to score and rank maps on these attributes, but either way, I hope you'll find what you're looking for.

May your day be a good one.
EmiK 9 Aug, 2023 @ 12:57pm 
Very interesting layout, however, but in rush hour we need a lot more trains. The current amount makes the game too easy.