Garry's Mod

Garry's Mod

Not enough ratings
Nextbot Navmesh - gm_ek_overgrowth_v3
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun, Scenic
File Size
Posted
Updated
323.840 KB
16 Oct, 2022 @ 4:02pm
21 Oct, 2022 @ 1:40pm
3 Change Notes ( view )

Subscribe to download
Nextbot Navmesh - gm_ek_overgrowth_v3

In 1 collection by Silly Goober
Nextbot Navmeshes
33 items
Description
Mostly handmade Nextbot navmesh made for EK Overgrowth, instead of having to generate one youself.

for testing out of this addon try using it with the gman test nextbot from this the drgbase nextbot mod: https://steamproxy.net/sharedfiles/filedetails/?id=1560118657 or these advanced player nextbots: https://steamproxy.net/sharedfiles/filedetails/?id=2148063174

The creators of the maps can add my created navmeshes to their map if, and whenever they want.

Q/A

What is a nav mesh?
-Nav meshes are groups of squares placed across the map that contain information that nexbots use to see the map
Example #1 using nav_edit 1 on gm_liminal_gallery_2


Example #2 using nav_edit 1 on gm_liminal_gallery_2


in order for any and all nextbots to work, you actually need to have a navmesh; you can create one by putting nav_generate into your console on any map, but this may take several minutes or even sometimes hours to fully generate depending on the size and complexity of the map.

Why would I want to install this, instead of doing nav_generate in console?

- more advanced/ accurate mesh, meaning better navigation for nextbots; they're less likely to get stuck, but it's still possible :( .
- more optimized meshes than nav_generate.
- guess who support!
- increased amount of hiding spots and encounter points, this improves nextbots like Gargitron or any nextbot that hides and seeks.
- nav meshes in places where the nav_generate command fails to create them.
-downloading this will save about half an hour of your time instead of having to use nav_generate
-ability for low-end computers to have nav meshes if they can't create them themselves.
-added ability for player nextbots to jump up and around rails and slide down pipes;

for example here; where they can slide down the pipe to the lower levels


-nextbots can navigate around the map from 'most' places

Feel free to comment if you find any bug/ glitches, these are some I am aware of:

-In some places 'png chaser' nextbots will most likely fail to make jumps or make it around obstacles; there's not much i can do to fix this, as this is a problem with the 'png chaser' nextbots' code by not caring about attributes like "slow down before jumping here", or their in-ability to crouch.

-The map is pretty complex and i made the navmesh mainly for these types of nextbots steamproxy.net/sharedfiles/filedetails/?id=2148063174; as they're the best i've found for actually following a complex navmesh; and not running into a corner, just slow down around the corner you damn nextbot!.
4 Comments
Sgt. Sarge 13 Oct, 2023 @ 2:49am 
works with npcs?
Aoinge 21 Oct, 2022 @ 1:56pm 
Oh. Well, we all make mistakes sometimes!
Silly Goober  [author] 21 Oct, 2022 @ 1:41pm 
@No information given
the navmesh should be working now, it turns out i had put the wrong navmesh into the folder before uploading :steamfacepalm:
Aoinge 20 Oct, 2022 @ 3:36pm 
the navmesh isn't working, i'm not a rocket scientist but the map might have been updated or something