Garry's Mod

Garry's Mod

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Nextbot Navmesh - gm_fullstruct
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun, Scenic
File Size
Posted
Updated
2.946 MB
16 Oct, 2022 @ 7:41am
2 Nov, 2022 @ 6:47am
5 Change Notes ( view )

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Nextbot Navmesh - gm_fullstruct

In 1 collection by Silly Goober
Nextbot Navmeshes
33 items
Description
Somewhat handmade Nextbot navmesh made for fullstruct, instead of having to generate one youself.

for maximum use out of this addon try testing it with the gman test nextbot from this the drgbase nextbot mod: https://steamproxy.net/sharedfiles/filedetails/?id=1560118657 or these advanced player nextbots: https://steamproxy.net/sharedfiles/filedetails/?id=2148063174

The creators of the maps can add my created navmeshes to their map if, and whenever they want.

Q/A

What is a nav mesh?
-Nav meshes are groups of squares placed across the map that contain information that nexbots use to see the map
Example #1 using nav_edit 1 on gm_liminal_gallery_2


Example #2 using nav_edit 1 on gm_liminal_gallery_2


in order for any and all nextbots to work, you actually need to have a navmesh; you can create one by putting nav_generate into your console on any map, but this may take several minutes or even sometimes hours to fully generate depending on the size and complexity of the map.

Why would I want to install this, instead of doing nav_generate in console?

- more advanced/ accurate mesh, meaning better navigation for nextbots; they're less likely to get stuck, but it's still possible :( .
- better optimized mesh than nav_generate.
- guess who support!
- increases the amount of hiding spots and encounter points, this improves nextbots like Gargitron.
- added crouch spots under the bridge where the secret room is.
- nav meshes in places where the nav_generate command fails to create them, such as on the roofs and inside the buildings.
-downloading this will save hours of your time instead of having to use nav_generate (it took my computer nearly 2 hours just to generate the basic navmesh with nav_generate)
-ability for low-end computers to have nav meshes if they can't create them themselves.
-even scarier and more effective nextbots.

Feel free to comment if you find any bug/ glitches, these are some I am aware of:

-Not exactly a bug; but i have not added a navmesh to these areas on the buildings.

I'm probably not going to add meshes there for a while as they are so many of them, they increase the analysis time and they don't really get used; plus, most nextbots won't be affected by the lack of navmesh in such a small area and work just fine.
4 Comments
Wyatt The Sans 2 Nov, 2022 @ 11:48am 
NIce. Thanks dude.
Silly Goober  [author] 2 Nov, 2022 @ 6:16am 
@Wyatt The Sans, Done; the navmehs will work for gm_fullstruct_blue as well.
Silly Goober  [author] 2 Nov, 2022 @ 6:03am 
@Wyatt The Sans, I will add the navmesh for fullstruct_blue to this navmesh
Wyatt The Sans 2 Nov, 2022 @ 3:01am 
Is there gonna be one for Gm_Fullstruct_Blue?