Total War: WARHAMMER III

Total War: WARHAMMER III

Ikke nok vurderinger
Better Realm of Souls
   
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13. okt. 2022 kl. 5.21
3. mai kl. 22.46
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Better Realm of Souls

I 1 samling av No.213
No.213's Undead Mods
14 gjenstander
Beskrivelse
24/04/25
-ver.2.0
I prevented the crash and bug. Not much changed.

24/05/04
-ver.2.1
Realm of Souls buffs and summoned Ushabti's stats are rebalanced.
Additional affected units are changed too.
Pls check the change notes



This mod improves Tomb King's passive ability Realm of Souls and gives it to the Tomb King units which don't have it.

Also, it improves the Ushabti summoned by Realm of Souls tier 3.

AI is affected too and basically compatible with any mods and save files except a mods that touches same data.



Realm of Souls tier 3 added to Characters, Sphinxes

Realm of Souls tier 1, 3 added to Sepulchral Stalkers, Necropolis Knights

Realm of Souls tier 2, 3 added to Tomb Scorpion, Bone Giant

Realm of Souls tier 1~3 added to Artillery, Carrion, Ushabti, Hierotitan



All Realm of Souls
imbue Magical attack added
attribute: 'Strider' added

Realm of Souls Tier 1
duration 7s -> 15s
heal per second 0.4% -> 0.2%
speed+12% added
relaod skill+12 added
leadership&MA+3 added
vigour(fatigue) per second-1% added

Realm of Souls Tier 2
duration 14s -> 25s
heal per second 0.4% -> 0.2%
speed+12% added
relaod skill+12 added
leadership&MA+5 added

Realm of Souls Tier 3
duration 21s -> 35s
heal per second 0.4% -> 0.3%
speed+18% added
relaod skill+18 added
leadership&MA+7 added
vigour(fatigue) per second-1% added



Summoned Ushabti
duration+18s
speed&charge speed+9, mass+450
MA+9
base weapon damage-22, AP weapon damage+18
Magical attack added
contact effect 'Weakened' added
Attribute: "Unbreakable", "Perfect Vigour" added
16 kommentarer
Hawkind 28. juli kl. 4.49 
I wondered if it was possible to change the required amount of tomb kings dieing in order to reach the different tiers, or perhaps even swap it so that its the enemey kills that counts instead of your own unit deaths. Is this possible to change through your mod using RPFM? or if not, do you know if it is possible to change it in the total war warhammer 3 folders, in like data.pack or something. If you are able to share where the realm of souls mechanic is located i might be able to do it myself if you know where it is.

Thank you so much
케모노프렌즈 4. mai kl. 9.17 
감사합니다^^
DARKH0BBIT 29. apr. kl. 14.18 
oh sick ok thank you i'll take a crack at it then
No.213  [skaper] 29. apr. kl. 3.58 
@DARKH0BBIT
I don't think I'll gonna do that. But, it is very, very easy that you modify a mods like this to your taste. Search for RPFM - rusted pack file manager. It is simple modding tool I use, which is basically MSExcel. I started the modding from modifying other people's mod on workshop, so you can do it too.
DARKH0BBIT 24. apr. kl. 1.06 
would you be willing to make an uncapped or greatly extend the duration, version of this?
Mortarch Of Blood 27. okt. 2023 kl. 17.11 
Does this still work? Im not sure what stuff is now broken since the last patch anymore :(
逆天者习近平 23. jan. 2023 kl. 12.53 
정말 갓 모드입니다... 기존의 단순하고 밋밋한 맛이었던 영혼계가 라면스프를 넣은것 마냥 칼칼해져서 맛있네요
Sin 16. okt. 2022 kl. 20.06 
아하 전 ca가 아예 코딩자체를 범용성있는 방식에서 좀더 깐깐하게 바꾼줄알았네요. 여튼 많이 보고 배우고있습니다 감사해요
No.213  [skaper] 16. okt. 2022 kl. 16.07 
@Sin
예나 지금이나 만들고 싶은대로 만들고 있습니다. 2땐 새로운 효과를 만들고 싶지만 방법을 배우기 귀찮아서 바닐라 효과만 가져다 썼고, 3에선 새로운 효과를 만드는 법을 배워서 넣고 있습니다.
햄2때 있던 바닐라 효과 중에 햄3에서 없어졌거나 이름이 변경된 것들 때문에 포팅하기 성가셨던것도 영향이 있었고요.
Sin 16. okt. 2022 kl. 9.32 
아 그림고어 파일열어봤는데 전에는 간단하게 black orc추가하는 방식으로 하셨던데 이제는 아예 effects파일이랑 여러개에 더 추가해야되더라고요 이런이유맞죠? 그전이 훨씬 범용성있던거같은데 왜바꿧는지..