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I had the automation scripts tied to the physical switches in the CPU room and they would self-toggle depending on the criteria (pilot and playfield detection in this case). They toggled various thruster and weapon states, as well as the if the gravity was turned on.
Next time I hop on I'll take a look at that LCD issue. It should only be using the name provided by the item IDs but maybe there's some funkiness going on somewhere.
While I'm super excited about this new functionality in Empyrion, I only just got started with it, so I'm not certain what exactly "SetSwitch" does. Is it just toggling a signal?
Another oddity I noticed was in the LCD that displays various materials that you have stored. The names for the items flickers back and forth on some of them, likely shifting between their current name and the name that the item(s) might have had in prior patches. Difficult to explain. I'll try to get some screenshots later, but you should be able to reproduce it on a server by just dropping some mats in the box.
Let me know if you need any more info to reproduce the issue.