Garry's Mod

Garry's Mod

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[ARCCW] Alien: Isolation Flamethrower UPDATE! NEW PERKS
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay, Realism
File Size
Posted
Updated
5.118 MB
8 Oct, 2022 @ 6:40pm
6 Jan, 2023 @ 10:36pm
3 Change Notes ( view )

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[ARCCW] Alien: Isolation Flamethrower UPDATE! NEW PERKS

Description
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I'm back with a new item: The Alien: Isolation flamethrower swep, ported to the ARCCW base.

Now, you're probably wondering "Guy, didn't you already make a flamethrower?" Yes, but it's outdated, partly because I don't keep up with the CW base anymore, and you'll find that this is a lot cleaner and customizable. It functions the same as my original flamethrower. Same stats, same range same everything, which brings me to my next point:

----------I KNOW THE RANGE IS SHORT! ----------

The flamethrower's range is 275 units, 25 units more than the original Alien Isolation weapon's 250. That might be still pretty short, but it's arguably a longer engagement distance than the HL2 shotgun. The particles don't extend further than that, and it'd look wonky. That's as far as I can push it without it looking unrealistic.

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FEATURES:
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-Will scare off the Alien SNPC
Link to the alien:

https://steamproxy.net/sharedfiles/filedetails/?id=532921450

-Will kill Rollermines and Striders

-Flames give off light

-UPDATE: NEW PERKS!
The flamethrower will now have perks unique to it. Nothing special. Just some flavor, I guess.

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If you want the attachments in the screenshots, they're from the gunsmith offensive addon. Here's a link to it:

https://steamproxy.net/sharedfiles/filedetails/?id=2257255110

The comfy grip is from my other addon. Check it out!

https://steamproxy.net/sharedfiles/filedetails/?id=2845320836

If you want that glow stick in my off hand, it's this item right here:

https://steamproxy.net/sharedfiles/filedetails/?id=2222738701

Also, it works amazing with this addon:

https://steamproxy.net/sharedfiles/filedetails/?id=2414012615

If you know anything about alien, you know that motion detectors go lovely with flamethrowers.

None of these addons are necessary, however. The flamethrower works fine by itself. I'm active in waves, and I'm currently quite active on GMOD at the moment, so if you find anything wrong with it or just have a question, leave me a comment and I'll try my best to respond asap.

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It comes with the extended fuel tank and perks. Anything else, you're gonna have to get from other packs. No, it does not use sights, unlike my old flamethrower.

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Credits:
ώħèâţļèŷ: Origional Alien Isolation Flamethrower
Me: Porting and additions
23 Comments
sjroberts2 4 Apr @ 12:24pm 
customization isnt working and i have ARCCW base
Guyguyga  [author] 6 Jan, 2023 @ 10:37pm 
Yes, you do. I also just updated it. It seems it wasn't working quite right earlier. I got it working alright now.
John Fortnite 13 Dec, 2022 @ 2:57pm 
do i need to disable the original
Guyguyga  [author] 15 Nov, 2022 @ 3:15pm 
Many weapons with custom projectiles, such as the wonder weapons from the ARCCW black ops pack, doesn't affect certain snpcs
sjroberts2 21 Oct, 2022 @ 1:20pm 
it has no effect on bio annihilation II zombies
sjroberts2 20 Oct, 2022 @ 1:11pm 
is it Vfire compatable
specimen 8 18 Oct, 2022 @ 3:03pm 
will you add revolver if its possible?
Pure 14 Oct, 2022 @ 11:32pm 
asking 'Wheatley' (creator of the original swep) might give a conclusion.
Pure 14 Oct, 2022 @ 11:30pm 
arccw guns also have the option of having perks/attachments shared across guns, reducing the restrictivness.
Guyguyga  [author] 14 Oct, 2022 @ 1:57pm 
I have a bunch of guns that I modified and have added attachments for. I just don't release them because I don't know how chill the original creators would be about it, but if you're interested in it, let me know.

The ARCCW guns don't seem to get all that much attention, which is a shame because it's by far the most noob-friendly base when it comes to content creation. I can do so much more with my limited knowledge when using this base.