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particularly the code is
triggered_planet_modifier = {
potential = {
planet = {
exists = owner
owner = {
has_tradition = tr_modularity_4
}
}
}
planet_jobs_worker_produces_mult = 0.02
}
And also, some jobs in your override forgot an older vanilla modifier for civic_efficient_bureaucracy , which is
triggered_country_modifier = {
potential = {
exists = owner
owner = { has_valid_civic = civic_efficient_bureaucracy }
}
country_edict_fund_add = 2
mult = value:job_total_output_modifier|JOB|death_priest|RESOURCE|unity|
}