RimWorld

RimWorld

117 ratings
Vanilla Terrain
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
23.281 MB
6 Oct, 2022 @ 12:24pm
18 Jul @ 6:03am
12 Change Notes ( view )

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Vanilla Terrain

Description
Buildable Vanilla Terrain!
A lightweight, balanced & vanilla friendly, buildable floor mod.
Now supports the pollution mechanic from the 1.5 update!
If you like the mod, please consider rating it so more people can see it.

Contributors
Russian Translation: Mewn Goddess

Grass, Soil, Sand, Rock and Roads!
Allows you to build all of the previously unbuildable vanilla floor tiles (except ice).
Everything uses vanilla textures, so nothing will look out of place!

Apart from fertility (for gameplay balance), all added terrain is identical to their vanilla counterpart.
That means they create dirt, have movement penalties, and (in the case of rock) can even be smoothed!

Finally you can make a nice garden for your pawns, or connect your buildings with roads!

Each floor also has a unique walking speed, so pawns will walk slowly through thick mud, and quickly over roads!

Info
I've tried to balance everything added in this mod to ensure it fits nicely with standard RimWorld gameplay.
My aim was to make a mod that blends seamlessly into the game to the point where it feels like an official addon.

All terrain added in this mod is infertile by default.
This means you can't grow crops, but also weeds won't grow.
So it is perfect for decorating your base!

There is however, a fertile subset that can be built. Each having a different level of fertility.
These are not as fertile as their vanilla counterparts, providing a max of 70% fertility for the most fertile type.

The infertile tiles are cheap to build, and are intended for decoration.
Fertile land will take more work and resources to build.

Roads have also been added - both Packed Dirt and Asphalt.
Packed dirt road is relatively cheap to build, but asphalt road is very expensive and takes a long time to build.
It is also locked behind the Deep Drilling research, and won't appear in the Architect menu until you have that reasearched.

All floor tiles are arranged neatly in drop down menus to avoid cluttering the UI.

Gameplay Settings
Everything in this mod can be enabled or disabled using the settings menu.
If you don't like being able to build roads, you can disable them.
If you don't want to be able to build fertile land, this can be disabled.
If you want everything to be free, this can also be toggled in the settings.

There are two gameplay types to this mod - selectable in the mod options menu - Standard and Simplified.

Standard Requirements
Using the newly added Gardening Table in the production category, you can craft soil, gravel, sand, and compost.

Various mixtures of these resources are used to build the new terrain found in the Floors category.

Simplified Requirements
With Simplified Requirements enabled, there is no Gardening Table or resource bags.
Instead all terrain is built using only standard materials such as wood and stone chunks.

Usage Rights & Translation
Please do not reupload a copy of this mod called something like "Vanilla Terrain (continued)".
When a new update comes out, 90% of the time all that is required is to add "<li>1.4</li>" to the About.xml file, which I can do myself.

I have fully translated my mod into German, however I used Google Translate so the translation is likely terrible.
If anyone would like to translate my mod into any other language, please reach out and I will provide you the necessary files and add you as a contributor!

If you have any issues or suggestions for the mod, please let me know in the discussions section and I will help out.

Technical Info
The cost to produce each resource and build each floor tile has been carefully balanced to ensure they don't feel like cheating, but also are not too hard to build.
For those interested, all of the information can be found below.

Item
Cost
WorkAmout
Resources Produced
Requirements
Movement Speed
Garden Table
75 Wood Logs
2000
N/A
N/A
N/A
Bag of Soil
15 Wood Logs
1600
5 Bags of Soil
N/A
N/A
Bag of Sand
1 Stone Chunk
1600
5 Bags of Sand
N/A
N/A
Bag of Gravel
1 Stone Chunk
800
5 Bags of Gravel
N/A
N/A
Bag of Compost
7 Wood Logs, 7 Hay
2500
5 Bags of Compost
N/A
N/A
Soil Floor
1 bag of Soil
800
N/A
N/A
87%
Rich Soil Floor
1 bag of Soil
800
N/A
N/A
87%
Stony Soil Floor (Gravel)
1 bag of Gravel
800
N/A
N/A
87%
Mossy Soil Floor
1 bag of Soil
800
N/A
N/A
81%
Grass Floor
2 bags of Soil
800
N/A
N/A
81%
Marshy Soil Floor
2 bags of Soil
800
N/A
N/A
48%
Muddy Soil Floor
2 bags of Soil
800
N/A
N/A
48%
Fertile Variants of Floors
Above Costs + 1-2 bags of Compost
1000 for all types
N/A
N/A
No change
Sand Floor
1 bag of Sand
750
N/A
N/A
76%
Soft Sand Floor
2 bags of Sand
750
N/A
N/A
48%
Packed Dirt Road
4 bags of Gravel, 4 bags of Soil
5000
N/A
N/A
93%
Broken Asphalt Road
5 Steel, 2 bags of Soil, 1 bag of Gravel, 1 bag of Sand
10000
N/A
Deep Drilling Research, 10 Construction
118%
Rough Sandstone Floor
4 Sandstone Blocks, 5 bags of Sand, 5 bags of Gravel
8000
N/A
8 Construction
87%
Rough Granite Floor
4 Granite Blocks, 5 bags of Sand, 5 bags of Gravel
8000
N/A
8 Construction
87%
Rough Limestone Floor
4 Limestone Blocks, 5 bags of Sand, 5 bags of Gravel
8000
N/A
8 Construction
87%
Rough Slate Floor
4 Slate Blocks, 5 bags of Sand, 5 bags of Gravel
8000
N/A
8 Construction
87%
Rough Marble Floor
4 Marble Blocks, 5 bags of Sand, 5 bags of Gravel
8000
N/A
8 Construction
87%
Popular Discussions View All (4)
8
20 Nov, 2022 @ 6:05am
Translation Requests!
Jet
7
25 Oct, 2022 @ 9:09am
PINNED: Bug Reports / Issues
Jet
2
26 Oct, 2022 @ 10:13am
Feature Requests / Balance Changes
Jet
25 Comments
detour73 8 May @ 6:40pm 
If I change regular terrain (100%) to Rich Fertile soil it goes DOWN to 75% (1.4 version)
Jet  [author] 18 Apr @ 7:05am 
@KatJustice97 - It should do, if you get a warning that the mod is for an old version you can just ignore it. That only pops up when the mod doesn't have "1.5" in the file.

The mod should just take the core game floors, so everything should still work. If it doesn't, let me know and I can update it
KatJustice97 18 Apr @ 12:53am 
Does anyone know if this is still functional in 1.5? This is one of my favorite mods <3
IamWatro 4 Feb, 2023 @ 5:27pm 
Question for the mod, if I replace swampy or wetlands soil with regular soil, will it be still light tolerance only? or will it take the heavy tolerance from the regular soil. I've given up on the moisture pumps in this game...
Jet  [author] 13 Dec, 2022 @ 11:24am 
Yes, it functions exactly the same as the normal dirt
Ducky 11 Dec, 2022 @ 3:27pm 
Does the grass floor blend into paved tiles/bricks like dirt does?
husagi 8 Nov, 2022 @ 4:48am 
is there an option for fungal gravel?
Eclipse 28 Oct, 2022 @ 11:58am 
How about adding water tiles? A want to make channels in my city
Victor 28 Oct, 2022 @ 8:34am 
Don't worry, take your time. I'm sure there's an uploaded game assets file somewhere on the discord server though
Jet  [author] 28 Oct, 2022 @ 8:30am 
@Victor - Won't be able to fix that as I need the pollution textures from Biotech, which I do not own. If you want, you can upload the file <Data/Biotech/AssetBundles/resources_biotech> somewhere so I can extract the pollution textures. Otherwise, I'll probably just remove the code from the mod that adds pollution until I buy the DLC.