Barotrauma

Barotrauma

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Playable Mudraptor Job 3 (Electric Boogaloo) (WORKS IN 1.0 LAUNCH!!!)
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18.683 MB
5 Oct, 2022 @ 3:41pm
3 Feb, 2023 @ 3:04pm
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Playable Mudraptor Job 3 (Electric Boogaloo) (WORKS IN 1.0 LAUNCH!!!)

Description
This is the kinda scuffed elecrtic boogaloo 3rd version of the amazing playable mudraptor mod. A combo of features that can be found in the two mudraptors mods already on the workshop, originally by Elly and continued by Magenta, links for both of their workshops can be shown here
https://steamproxy.net/sharedfiles/filedetails/?id=2848527408&searchtext=mudraptor
https://steamproxy.net/sharedfiles/filedetails/?id=2852819097&searchtext=mudraptor
Popular Discussions View All (6)
2
11 Apr @ 4:33am
ladders.
SWAGMASTERX
3
13 Jan, 2023 @ 10:16am
About Builds
Enti
1
11 Aug, 2023 @ 8:46pm
Plans for Update?
Void
245 Comments
DJBacon 19 Jul @ 2:24am 
I have a fixed version of the mod up!
Includes a few fixes I'm not too sure about, but let me know if anyone has any issues!
DJBacon 19 Jul @ 12:09am 
So, the issue is line 40 on the init.lua file
Straight up removing that line ("info.Head = client.CharacterInfo.Head") solves the issue, your character loads, you can attack, you can inject yourself and jump, but the mudraptor is blue.

I've been trying to figure out how to fix it, but don't really have any experience with lua or barotrauma modding, so it might take a bit.
Bebes_kidz 6 Jul @ 3:10pm 
Chazziez, be our guest. This seems to be abandoned for the most part, and a persistent bug has broken it as of now

[SV LUA ERROR] USERNAME C:/Users/USERNAME/AppData/Local/Daedalic Entertainment
GmbH/Barotrauma/WorkshopMods/Installed/2852819097/Lua/Autorun/init.lua:(44,2-39): attempt to index a nil value
Chazziez 31 May @ 5:09pm 
Is this mod abandoned? I wouldn't mind trying to fix some of the bugs and updating it.
Fediani4 23 May @ 7:47am 
The addition to my previous post, Heat Signature from Hired Claw skill tree is causing the same "AbilityGroupEffect". It is called PMJWaterSonar in console.

The perk Therapy's Left Claw from Hired Claw should provide gene harvester, but it only does provide a mass of errors for all vanilla creatures, such as

‖color:#9370DB‖[Playable Mudraptor Job 3 (Electric Boogaloo)]‖color:end‖ Error in StatusEffect config - item prefab with the identifier "geneticmaterialcrawler_unresearched" not found.
No genetic material is was dropped from over 40 killed creatures of all sorts.
MultiMillionaireMiniMadMax 19 May @ 2:28pm 
Unsure of the reason, but it would appear that whenever the mudraptor (me, in this case) is decked by an explosion of sorts, they become incapable of ragdolling or using their legs until either a disconnect or round completion, as it fixes itself afterward. It was repeatable via exploding harpoon from the base game and (interestingly enough) piercing ammo (the fun of submarine warfare).
Fediani4 12 May @ 11:37am 
There is also an error with the "Familiar Waters" trait in the Predator tree
"unrecognized xml element 'AbilityGroupEffect' "
Fediani4 9 May @ 3:00pm 
What is the modifier behind War Stories skill? Does it scale with amount of kills, the type of weapon used to kill or type of enemy?

It does provide maximum one point into Weapons, and after killing 4 mudraptors and 8 crawlers there were no points. All kills done in melee.
DJBacon 31 Mar @ 12:18pm 
It does work! Make sure your mods are up to date, the load orders are correct, and that you are using the Lua server.
Randomizer 29 Mar @ 10:50am 
but it is fun flying around as a person with the jumpy thing