Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
20 percent base ward save
   
Award
Favorite
Favorited
Unfavorite
battle
Tags: mod
File Size
Posted
129.840 KB
2 Oct, 2022 @ 5:59am
1 Change Note ( view )

Subscribe to download
20 percent base ward save

Description
This mod adds 20% base ward save to everything in the game thus battles now took 20% longer time
You can use this mod with https://steamproxy.net/sharedfiles/filedetails/?id=2853235998 but beware that due to hit-chance reduction of all melee fighters, missile units and mages became even stronger
23 Comments
ZeroOne 3 Oct, 2022 @ 7:27am 
@Nicolas:
well, balancing thousands of units wont be too easy gg.
a good way to balance against ranged would be to increase the shield block % and the block value ( I already use a mod like this ...but it only helps shielded units).
as some units can reach the max 90% cap more easily than others perhaps increasing HP would deliver a better outcome (more HP as faction trait (dont know if there is a easy way to increase the HP for all units in game + unit mods/dlc/new factions?? idk
Phoenixblood 3 Oct, 2022 @ 5:10am 
@Nicolas
No problem, happy to help.
Nicolas  [author] 3 Oct, 2022 @ 2:21am 
@Phoenixblood
Thanks)
Phoenixblood 2 Oct, 2022 @ 5:07pm 
but if you want to know the regen cap reductions % you need to use (multiplicative, not flat) with +50% and +100%, it would be -33% and -50% respectively
Better expressed as x0.67 and x0.5. Since multiplicative vs flat percentage modifiers are easy to mix up
Phoenixblood 2 Oct, 2022 @ 5:05pm 
Generally, if ammo is left untouched, adding HP makes melee more valuable. Now, ranged is pretty strong, but I think that 50% or more might be excessive.
I would try 20% first and see how it plays, tweaking the numbers (or making different versions with different +%) shouldnt be too difficult once you have figured out how to do it once
Nicolas  [author] 2 Oct, 2022 @ 5:00pm 
What do you think about +50% or +100 hp?
Phoenixblood 2 Oct, 2022 @ 4:50pm 
This will make morale shock harder to inflict, but thats not as big a deal, as the main objective is to make battles last longer anyway.
Phoenixblood 2 Oct, 2022 @ 4:48pm 
yeah, +20% hp and lowering whatever the regen cap is by ~17% should mathematically mean the total amount healable by regen effects is the same (although the per second effect will be higher, this is pretty unavoidable without editing all regen effects)
So if the regen cap is, say 80% max hp. take 80x0.833. with a 20% hp boost you would want the new regen cap to be 66-67%
Nicolas  [author] 2 Oct, 2022 @ 4:40pm 
yes, i think this is the right way to go, my goal is to make battles last longer and to nerf missile and magic, no i just have to check out my diskord and foudn out how to make such +% hp effect and how to change regen cap
Phoenixblood 2 Oct, 2022 @ 4:35pm 
I think HP is better, because unit damage nerfs wouldnt effect magic or abilities