Tabletop Simulator

Tabletop Simulator

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Hoplomachus Victorum [Scripted]
   
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Type: Game
Complexity: Medium Complexity
Number of Players: 1
Language: English
File Size
Posted
Updated
853.050 KB
1 Oct, 2022 @ 3:25pm
8 Feb, 2023 @ 6:16pm
23 Change Notes ( view )

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Hoplomachus Victorum [Scripted]

Description
Scripted version of Hoplomachus: Victorum by Chip Theory Games
Big thanks to Wisdom and CTG for the original mod and content (https://steamproxy.net/sharedfiles/filedetails/?id=2434418290)

Features:
- Automated campaign setup
- Automated event setup and cleanup
- On-screen hero sheet
- Hovering icons above units to display important effects (Tribune, Hamstring, etc)
- Full Remastered compatibility
- Save chest to Import/Export your campaign to a new version of this mod.

If you encounter any bugs or have any questions, feel free to let me know!
Note: I do not claim any rights to this game.


13 Comments
RoyalEngineer 22 Jan @ 3:36pm 
Hey bc, that's for combining Remastered-Victorum, you can recruit your faction's beastmaster and beast (from Remastered) in place of a hero prowess card anytime except during game setup. The rule is found in the "Integrating Hoplomachus" ruleset on CTG's website.
bc 22 Jan @ 3:28pm 
This mod is fantastic!
There is only one thing that i dont understand. After you setup a campaign it always reveal 1 beast and 1 beastmaster unit from your hero faction above special prowess cards, what are those for?
RoyalEngineer 12 Jan @ 9:45pm 
This looks and sets up great, can't wait to play a campaign in future. Thank you!
Limes 21 Aug, 2023 @ 3:55am 
@author - Love this mod, but getting a lot of errors on load since the weekend.
Tuzzo 9 Feb, 2023 @ 1:52pm 
Thank you ^_^
It's just I didn't know what to do with the Primus bead if I removed it from the map XDDDD
Elzheiz  [author] 8 Feb, 2023 @ 5:41pm 
Well that's what the comments and feedback are for, I didn't even consider someone would drop it on top of the bead :P
I'll change that behaviour so you can do either :steamthumbsup: Feel free to ask if there's anything else.
Tuzzo 8 Feb, 2023 @ 8:40am 
Thank you.:steamthumbsup:
I was actually convinced I had tried that too, but now I did and it actually works :steamthumbsup:
Adzi 8 Feb, 2023 @ 7:54am 
try removing the bead of the Primus, so your camp token actually lands on that space.

Yeah, I think the mod's creator should've made it more clear.
Tuzzo 7 Feb, 2023 @ 5:30pm 
I can confirm it's not working for me: if I drop my camp token on any of the purple beads on a Capital representing a Primus, no button appears anywhere to set up the Primus battle.
I even started a new game, checked 10 days off act 1 row on Hero sheet, moved my camp to a Primus and nothing appears near Primus chips
Tuzzo 7 Feb, 2023 @ 5:12pm 
I’m not sure I’ve seen the button popup near primis chip when I moved my camp over their capital. I ended up manually setting up the encounter. May I have screwed up the setup for subsequent primus fights or can the mod still detect the correct act when setting up the battle?