Total War: WARHAMMER III

Total War: WARHAMMER III

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Valkia Tech-Tree (Chaoswarrior)
   
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507.664 KB
1 Oct, 2022 @ 5:35am
1 Jul @ 8:57am
13 Change Notes ( view )

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Valkia Tech-Tree (Chaoswarrior)

Description
What does this mod do?
The mod adds 45 new technologies to the vanilla tech tree.
(The technologies are fully implemented in the vanilla tech tree)


DESCRIPTION
Completely new effects have been added that are not present in the vanilla tree:
All units, heroes and commanders have their technology to increase their stats (attack, defense, damage, etc.).
Also, effects such as anti-infantry, anti-largre were added.
Outpost units will also be improved.

In the upper part of the mod tree mainly the Chaos units are improved and in the lower part the Khorne units.

For a rough overview, please take a look at the images.

Does it take forever to explore the tree now?
NO, if you want you can research faster by quickly researching the two technologies that increase research speed ("Thoughts of the Wind" and "Manifestation of the Ancients") in the middle of the tree. (Can be researched from start)
If you don't want to do that, you can skip those technologies. They have been placed so that they are not necessary to research the other technologies.

The last 3 technologies are for the absolute late game. They currently require 1500 technology points (can also be increased). See pictures.


Compatibility:
The vanilla technologies have not been changed. Thus, the mod is compatible with all mod that does not create new technologies. Mods that, for example, only change the vanilla effects or add more effects (and no technologies) will work.

All vanilla faction and chaos units have been added to the effects, so this mod is compatible with all unit upgrade mods such as.
More Warband Upgrades for Warriors of Chaos
https://steamproxy.net/sharedfiles/filedetails/?id=2856024846&searchtext=Warband+upgrades


Final word:
I wish you a lot of fun with the mod.
I ask you for your feedback.

Update: Added the tech descriptions created by DarknessWrath.
Big thx for his great work.

You can find more mods here:
https://steamproxy.net/profiles/76561198043919449/myworkshopfiles/

The compilation of all my tech tree mods is called "Tech-Tree Compilation".
18 Comments
antentacion 2 Apr @ 1:53pm 
The names of the tech is instead replaced with the description, making every new tech have a long and, in tiny font, paragraph as its "name"..
Decky  [author] 23 Nov, 2023 @ 4:12am 
CA has changed the name of the effect "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" to "wh3_main_effect_winds_of_magic_pool_cap". This is why the mod was crashing.
I have corrected the effect and will now do the same for the other tech-tree mods.
A lot of work that is actually totally unnecessary... thanks CA.
The mod has been updated and is working again.
Decky  [author] 28 Sep, 2023 @ 10:31am 
Updated to 4.0
yahatamaru 3 Sep, 2023 @ 8:04am 
sadly does not work anymore
xCythex.ttv 7 Aug, 2023 @ 7:43pm 
Small feedback...you say the vanilla skills are unchanged but that isn't quite true. The way you have the tech tree setup severely increases the requirements for the northern most and southern most vanilla skills on the tree, because the game things you have to have BOTH the techs leading into them to complete. This was a deal-breaker for me, because it required me to research a bunch of buffs for units I never plan on using to get those bonuses I was wanting.
Decky  [author] 14 Apr, 2023 @ 8:02am 
Updated to patch 3.0
FullAutoAttack 29 Dec, 2022 @ 1:43pm 
This is included in the compilation, right?
Decky  [author] 9 Dec, 2022 @ 4:06am 
Update: Added the tech descriptions created by DarknessWrath.
Oni 23 Oct, 2022 @ 2:09am 
thank you man
Mortarch Of Blood 9 Oct, 2022 @ 4:58pm 
Awesome!