Hearts of Iron IV

Hearts of Iron IV

74 ratings
ALPINE: COUNTRY NAMES (THE HISTORICALLY ACCURATE AND EXPANDED COUNTRY NAMES OVERHAUL)
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
871.570 KB
29 Sep, 2022 @ 8:48am
16 Apr @ 10:02am
34 Change Notes ( view )

Subscribe to download
ALPINE: COUNTRY NAMES (THE HISTORICALLY ACCURATE AND EXPANDED COUNTRY NAMES OVERHAUL)

Description
UPDATED FOR "UPDATED FOR "TRIAL OF ALLEGIANCE" (1.14+)
ALPINE: COUNTRY NAMES (THE HISTORICALLY ACCURATE AND EXPANDED COUNTRY NAMES OVERHAUL)

//OVERVIEW
Alpine Country names is localization overhaul mod which updated over 1,400 variations of all vanilla including formables, releaseable and hidden countries names to be as accurate and realistic as possible as well as using unique cosmetic names to improve vastly upon the base games puppet nations naming.

//COSMETIC TAG ERROR NAME FIX
Alpine Country Names alongside Alpine Flags are the only workshop mods to fix the cosmetic tag code errors prevalent since the BFTB DLC and pdx has done weird stuff with cosmetic tags in the code TL:DR they set it so regardless of ideology they will always for example appear as if they where fascist and the duplicate names in this mod and flags in my flags mod fix this massive oversight that only increases and gets ignored with every DLC.
An example of this occurring is with the latest DLC where the election event in '36 uses "set_cosmetic_tag SWE_democratic" which means unless a nation is formed Sweden will remain visually democratic now matter what, but both my mods have fixed this issue.
SO FAR THIS IS THE FIRST AND ONLY MOD THAT FIXES THIS OVERSIGHT ON THE WORKSHOP
I SUGGEST ANY OTHER MOD MAKERS TO DO THE SAME AS IT'S UNLIKELY PDX WILL SOLVE THIS

//PREVIEW INFO
Click the images to get a larger view as not doing so compresses the image making them harder to see

//COMPATIBILITY
Alpine: Country Names is LOCALIZATION MOD this means no issues can physically occur to which will harm game Ironman or Achievement compatibility any errors are due to the Game state or other Mods.
- 1.13 + (ALL VERSIONS)
- Ironman
- All DLC's

//NEW BY BLOOD ALONE NAME FIX
With the new update for BBA the way puppet names where changed arguably ruined them as prior when a nation was puppeted it would use it's own name and occasionally a unqiue one under speficic circumanstances then you could use collaboration governments for overlord adjective ones for example "German Poland" but with the new update most puppets now work the same as the old collaboration governments not only rendering them kinda useless int terms of map painting but also ruins alot of map painting you could do previously, but this mod redemies that and goes back to the better old system where puppets have their names and collaborations can be used for the colonial style "Overlord Nation" names.

//BBA UNFIXABLE PARADOX ERROR
Due to a change in peace conferences in the 1.12 BBA update puppeting a nation in a peace conference regardless of ideology makes them a puppet autonomy level this causes issues as Fascist nations are supposed to only have Satellites>Reichprotectorate>Reichcommisiriat levels but the change makes them a puppet level instead of one of these three autonomy levels there is no way I can fix this without altering the games code. I advise if you want the correct names intended for the mod used in all the previous working version annex the territory then release them instead this will cause them to fall back onto their proper previous autonomy level. Like I said this is an issue on Paradox's behalf.

//FLAGS
To ensure that the names are consistent is possible I recommend to use my other mod Alpine: Flags https://steamproxy.net/sharedfiles/filedetails/?id=2007994663 as not will cause potential inconsistencies such as puppets although their names will be accurate their flags will still be inconsistent and inaccurate.

///MOD UNIQUE PUPPET NAMES AND FIXES
A major part of the mod and one of the reasons I began fix the names was the puppet ones for example a major error in vanilla is cross ideology names for example regardless of how you puppet America as the UK it would always have the monarchist name but with
this mode it fixes the issue and has appropriate names for all ideologies additionally many more new unique puppet names have been added for example:
- US, UK puppet changed from just King George's land to Dominion of North America (Neutral), British Imperial States of America (Fascist), United Socialist States of America (Communist) and is low enough autonomy they will become a Dominion if Democratic
- German puppets as Reichskommisariats and Reichsprotektorats as well as other historical Axis puppet nations
- Geographic Colonial names for African nations (Congo, Libya, Tanzania, Togo, Cameroon, Namibia and Madagascar now when puppeted will have colonial names such as "Overlord name" "Africa
- Dominion Puppet in vanilla like the US Dominions and colonial nations would always use the colonial name regardless of ideology or the scenario when puppeted but with the mod fixes that so the Fascist and Communist puppets use the correct ones names
- Many more

//EXAMPLES
Alot of nations have been renamed all to specific so going over all can take time so here are some noteable examples:

- Soviet Union > Union of Soviet Socialist Republics

- United State > United States of America

- France > French Republic

- Italy > Kingdom of Italy

- Nation Française / Vichy France > French State
(Official name of Vichy France and more in line with other fascist nations)

- Russian Federation > Russian Democratic Federative Republic
(Closer to the period accurate civil war name than post 1991 name)

All nations have adopted their formal names for example instead of just being referred to just "Sweden" the country will have all other formalities including such as kingdom, republic, state and so fourth.

//NEW FACTION NAMES
NEW UPDATE! Changed to both default and generic factions names for example the 6 preset generic ideology faction names have been adjusted to be more ideologically and period accurate as opposed to their base game more fictionalized "meme" names so far the only default faction name change is the "Comintern" > "Communist International" more will be changed with further research and any suggestions.

//QUESTIONS AND ANSWERS
A List of potential questions and answers you may have in relation to the mod.

- Why?
Because alot of the base game country names are:
Inaccurate (using modern alternatives instead of period accurate ones)
Boring (Names that consist of just "France" "Turkey" etc, instead of their full formal names)
Memey (Kinda goofy, if you want a more grounded and believable names e.g Azerbaijan has swapped "Empire of Fire" to "Legionary State of Azerbaijan").

//SOURCES
https://www.wikipedia.org/
https://commons.wikimedia.org/wiki/Main_Page
As well as various other smaller pieces of historical archives I could find related to history and politics.
52 Comments
DimaVasya 21 May @ 1:55am 
Will Russian language be supported? And if so, how soon?
XanderWalrus  [author] 19 Apr @ 6:07am 
@Ventilador I kept it as that as the official name between 1948–1960 was just the "Czechoslovak Republic" however for simpler names of Eastern Bloc nations I might make it so it only uses that name as a Soviet puppet then use their alternative names when independent similar to Germany.
Ventilador 18 Apr @ 8:44pm 
another detail is the communist czechoslovaquia is just "czchoslovaquian republic" instead of the historical name which is" czechoslovaquian socialist republic"
Ventilador 18 Apr @ 8:41pm 
for some reason when you proclaim the PRC the country's name is just china, besides I think that the communist china should be called Chinese soviet republic since there was an actual republic called like that before the chinese civil war ended
XanderWalrus  [author] 16 Apr @ 10:04am 
@Nyt1s Fixed and updated, thanks for notice notepad++ makes it hard to spot typos.
Nyt1s 16 Apr @ 9:59am 
There a typo in Carlist spain name it says Carlist Provisonal Government instead of Carlist Provisional Government
XanderWalrus  [author] 31 Mar @ 3:00pm 
@Gihren Zabi The focus "Reclaim the Fallen Empire" should set the cosmetic tag to the Ottoman Empirre, if that doesn't set it then it's an issue with Paradox's code and not the mod as this only changes localization not code.
Gihren Zabi 31 Mar @ 12:55pm 
I have one small issue. When the focus to restore the sultan in turkey is taken the country has the name republic of turkey even though the sultan is back in charge.
MenstruatingMammothBalls9 31 Mar @ 11:27am 
Is there a way to find the names which were switched?
Is it okay if you make a RT56 compatible version?