RimWorld

RimWorld

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Appliances Expanded
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Mod, 1.3, 1.4, 1.5, 1.6
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11.836 MB
29. Sep. 2022 um 7:24
22. Aug. um 11:40
30 Änderungshinweise (anzeigen)

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Appliances Expanded

Beschreibung

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


Beliebte Diskussionen Alle anzeigen (9)
1
22. Aug. um 10:41
Load-order conflict w/ Van. Chemfuel Exp. Unofficial Expansion
Luckspeare
7
16. Feb. um 1:01
Error with royalty room rank requirements.
Emberbuck
2
25. Sep. 2024 um 8:24
Scorpio Please Add Missing Appliances?
Deadmano
360 Kommentare
Alex_ 29. Aug. um 13:58 
why would I use this over standard electricity? Better conversion rate or just simply a mod made for Chemfuel Expanded?
WJSabey 23. Aug. um 14:27 
Is it possible to get an over-wall version of the chemfuel cooler, like in Vanilla Temperature Expanded?
Scorpio  [Autor] 22. Aug. um 11:42 
changed load order to avoid errors with unofficial chemfuel expansion.
fixed grill inspect panel error
fixed pawns not eating the deep fried meal
Adorablorp 21. Aug. um 17:33 
Except, unless I'm missing something incredibly obvious, modifying the value in the file does nothing.

An option in mod settings to change the value of how much deepchem it takes to make either synthread or neutroamine to non-default values would be nice.
Adorablorp 21. Aug. um 16:19 
Love this mod. Love the additions to the DeepChem refinery; albeit not so much the ratios. Thankfully easy enough to change especially after checking the description.
Luckspeare 19. Aug. um 17:06 
2 red errors produced in build with the following mods, in this order: VE Framework, Vanilla Chemfuel Expanded, Vanilla Chemfuel Expanded Unofficial Expansion, Appliances Extended.

[Appliances Expanded] Patch operation Verse.PatchOperationFindMod(Vanilla Chemfuel Expanded) failed
file: C:\Games\Indiv\Rimworld\Mods\2869098359\Patches\RefineNeutramine.xml

[Appliances Expanded] Patch operation Verse.PatchOperationFindMod(Vanilla Chemfuel Expanded) failed
file: C:\Games\Indiv\Rimworld\Mods\2869098359\Patches\RefineSynthread.xml

More details posted and log posted in Discussions section.
thesoupiest 18. Aug. um 9:29 
Are these more efficient than burning chemfuel in a generator and running an electric version of the same appliance?
Renegaiden 15. Aug. um 0:24 
Any possibility that the chemfuel wall lights could get the placement treatment that vanilla electric wall lights have? Mildly inconvenient that I can't have two chemfuel lights on the same meter of wall, even if they're on opposite faces.
Spunky McGoo™ 14. Aug. um 13:05 
i feel like chemfuel turbines, when combined with chemfuel expanded, should consume like 10x more fuel
Dealer Mangan 10. Aug. um 5:49 
Darklight Chemfuel Brazier uses normal fire texture instead of blue one.