RimWorld

RimWorld

653 ratings
Appliances Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
20.815 MB
29 Sep, 2022 @ 7:24am
22 Apr @ 11:51am
28 Change Notes ( view )

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Appliances Expanded

Description

What was initially an expansion on available Chemfuel appliances, evolved into a much larger mod to expand your base capabilities.
Hope everyone enjoys.



Like my ideas ? you can buy me a coffee :D

[ko-fi.com]



































-Why does it need Vanilla Expanded Framework?
*Because i am using code from it to make even the vanilla appliances.

-Dont like Syhthread or Neutroamine production ?

*Instructions :
Go to your steam folder and follow this path:
\Steam\steamapps\workshop\content\294100\2869098359\Patches and delete the refine Synthread and Neutroamine patches ( witch one you want to disable )

-Dark light Versions of the lights?
*Coming in a future Update.

-CE compatible?
*Sir this is a Rimworld’s we don’t do CE patchs here please kindly contact them for such things , this is a family restaurant after all.

-Balance seems off ?
*Please feel free to give feedback.


Special thanks to Noisy Koi for the support and feedback he gave without it part of this mod would not be possible.

Credits: Scorpio ( Direction + XML ) , Taranchunk (C#) , Sir Van ( Art + Info-graphics ), Argon (Art + XML)


Popular Discussions View All (8)
6
9 Jul @ 2:13pm
Error with royalty room rank requirements.
Emberbuck
2
18 Jan, 2023 @ 11:25am
Conflict with VFE: Power
✶ Fitz001 ✶
1
17 Jan, 2023 @ 11:47am
Infinite Chemfuel Pump "Chemfuel produced" Notification spam
Adam Smasher™
303 Comments
Mur Derer 21 Jul @ 3:18am 
Is it save adding it to an existing save?
Enlonwhite 7 Jul @ 4:44am 
Short message,A Warm Treasure, please accept the warm awards!
Enlonwhite 7 Jul @ 4:42am 
I am going to cry, this is exactly what I was missing from my mod list and MORE! I didnt even know I needed some more of these until I read them. Thank you Sir Van and Scorpio!

I really wanted a new chemfuel heater, and maybe some lights powered by it, then I saw the Brazier.....I almost cried with excitement with the fact I could play Icesheet runs that I love better with this mod. Seriously thank you!
Gunt Fuchmann 5 Jul @ 2:57pm 
@Malnormalulo Don't know how I missed that lol, thanks for the heads up
Malnormalulo 5 Jul @ 11:33am 
@Gunt Fuchmann: That exists in VE Power
Gunt Fuchmann 5 Jul @ 10:29am 
What I would kill for in this mod is a 1x1, lightweight chemfuel generator for use with caravanning
Renegaiden 20 Jun @ 6:24pm 
@Malnormalulo
Chemfuel and helixien machines would naturally be unaffected by solar flares, and also allow you to not have power conduits for Zzzt events (which you admittedly can now dodge by using only hidden conduits). The machines also would not have a passive energy draw even when not being used.

In a vacuum? Yeah, you'll likely get more out of the turbines and converting your fuels to electricity. But fueled machines would grant you flexibility and leniency that electricity wouldn't. That, and some people might like the thematic feeling of using chemical fuel for their colony.
Malnormalulo 19 Jun @ 11:31am 
What are the tradeoffs you expect a player to consider when choosing between electricity, chemfuel, and helixien, especially with the turbines you've added? I really like the idea of appliances powered by chemfuel and gas, but if I've done my math right it seems more efficient to just fuel generators, so in practice I rarely feel like I can justify it.
gazza_m_bolton 8 Jun @ 8:46am 
In regards to this mod are you planning on updating so the linking from the additional cabinets (smiting, Machining and Kitchen Sink) from VFE Production work with the chemfuel variations?
Ranger Dimitri 1 Jun @ 10:30am 
So, I take it this mod is safe to load into an existing save?