RimWorld

RimWorld

46 ratings
Urbworld Weaponry: Caseless
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
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46.355 MB
24 Sep, 2022 @ 6:26pm
1 Jul @ 5:45pm
38 Change Notes ( view )

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Urbworld Weaponry: Caseless

In 1 collection by wanost77
Wanost's Mods
4 items
Description
Super-high density planets dominated by cities. Urbworlds’ population growth outstripped their social and technological development, so they tend to be overcrowded, polluted, violent places...

A pack of 8 new weapons; 50% health of regular firearms but fast firing and lightweight.

For ideology users: most of these weapons are considered "short shots" and "light", giving ideologically rigid colonies some serviceable mid-range firepower. Also comes with 45 variations (techist, totemic, morbid, rustic and spikecore).

Highly recommended:
Enable Oversized weapons .
Now modular!
Weapon Modularization.
Update 10/5/23: Compatability for ModularWeapons
ModularWeapons

Fully CE compatible! For CE users: Caseless ammunition is usually 50% lighter than cased ammo, making these excellent weapons for long campaigns or diverse (and heavy) loadouts.
20 Comments
wanost77  [author] 25 Apr @ 6:20am 
Amending my last comment. I thought of chemrails as a conversion kit given to rear guard or unconventional modifications, so having large capacitors and power banks hanging off the gun was the trade-off for having a powerful weapon. They are lower velocity than CE's standard railgun ammo (which probably explains the damage loss with larger projectiles i.e. 8mm)
I'm working on another balance pass at the moment, I am learning a lot with this mod :). Expansions are planned but Im approaching levels of xml spaghetti bigger than recon hive so it may take some time.Once again thanks for the feedback!
heisenX 10 Apr @ 1:17am 
Some feedback re. the chemrail weapons that become available with the ModularWeapons mod:
- They feel overpowered to the point of making every other weapon obsolete. Damage might need to be nerfed
- 8mm rounds do less damage than 6mm rounds, which seems odd
- Would be great if the accelerator attachments did not hinder customization of other categories such as underbarrel launchers

Also, if you ever add more calibres, a .50 BMG equivalent would be amazing for caseless anti-material rifles and caseless HMGs
wanost77  [author] 6 Apr @ 11:55am 
Are there any red errors in the log? I tested on my end no issues
Sgt.Schnitzel 6 Apr @ 5:02am 
Cant customize any weapon except for the m23
wanost77  [author] 26 Jan @ 9:36pm 
CE-ModularWeapon update; please let me know if there are any bugs, I've barely had time to playtest this update.
wanost77  [author] 5 Oct, 2023 @ 9:54pm 
Appreciate it everyone!
10-5-23 Update:
5 new custom weapons if ModularWeapons is enabled in modlist
Roque the Rogue 17 Apr, 2023 @ 3:05pm 
underrated Gem
Vulpestus 20 Mar, 2023 @ 8:04pm 
Ohhh god all those G11's make me so, so happy
wanost77  [author] 6 Jan, 2023 @ 6:41am 
No casings from what I've seen, really cool of CE devs to add that detail
Scout Gaming 6 Jan, 2023 @ 6:34am 
Do weapons eject casings with CE or they do have the CE "caseless" attribute?