Stormworks: Build and Rescue

Stormworks: Build and Rescue

Not enough ratings
Kamov KA-52 | Attack Helicopter
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.414 MB
24 Sep, 2022 @ 2:43pm
16 Nov, 2022 @ 12:39pm
4 Change Notes ( view )

Subscribe to download
Kamov KA-52 | Attack Helicopter

Description
Kamov KA-52 | Attack Helicopter

Latest Updates:
  • Enchanced piloting expirience
  • Added new hardpoint with longrange AA Kontos missiles

Intro:
My take on Kamov KA-52. Has semi-real livery and systems

Features:
  • Wide choice of weaponry
  • Unique fire control system
  • ATGMs with newest missile laser block
  • TV missiles(probably smallest i've seen)

Characteristics:
Cost
170000
Weight
6750 w/o fuel, ~17000 with onboard fuel
Max Flight Distance
Something around 30km on onboard fuel
Max Speed
200 kmph

Startup:
  1. Look up at panel above your head while in cockpit
  2. Turn on power and monitors
  3. Turn on fuelpumps
  4. Turn on APUs and wait a few seconds for engine to spool
  5. Turn on ENG L/R
  6. Turn off APUs
  7. Turn on generator clutches
  8. Turn on rotor clutches and wait for rps stabilisation

Controls:
Controls listed in pilot seat hint
Helicopter by design requires 2 pilots to operate at full capacity
MFD Fire control:
With MFD Hardpoints you can bind 2 hardpoints to your Trigger and 1 Hotkey keys. Pressing E on hardpoint will bind it to Green Group - Trigger button(Space by default), holding E and pressing Q on hardpoint will bind it to Blue Group - 1 Hotkey(1 key by default). After that pressing respective buttons will trigger hardpoints fire.
MFD TV Missile:
To use TV Missiles(TVM) you should occupy copilot seat and bind TVM to any group(as stated above) then select MFD TVM screen and trigger TVM hardpoint. Controls listed in seat hint.

Custom weaponry:
Here you can find premade hardpoints and an instruction on how to made your own yourself https://steamproxy.net/sharedfiles/filedetails/?id=2867257724

Credits:
Simple Gimbal stabilized camera screen - Modified
Touchscreen Radio
Modular Map Radar Module - Modified
Advanced Jet HUD - Modified
TT Gyro Version 2 - Modified
ZE BRUH Guided Missile
NNTC "Kontos" 40KM ARH Missile (AIM-120)

If you have any questions comment or dm me

Tags: KA52, KA-52, Attack, Helicopter, Weapon, ATGM, TV, Missile
16 Comments
nouhadonosor  [author] 27 Dec, 2024 @ 9:08am 
Ghost, press "Subscribe" button, and then, in game, load it from "Load" menu in editor from "Workshop" tab
Ghost 27 Dec, 2024 @ 4:00am 
how do u install it to ur game
nouhadonosor  [author] 31 Dec, 2022 @ 7:58am 
mussovinny, thank you. I'll continue to update it to make it more intuitive and effective
mussovinny 30 Dec, 2022 @ 6:32pm 
ahh i see. It is a fantastic creation btw. I didn't mean to minimize the time and effort you put into it. Its lots of fun to fly.
nouhadonosor  [author] 1 Oct, 2022 @ 3:16am 
Lumbago, elaborate please what do you mean by "double missile"?
Milsugione 29 Sep, 2022 @ 9:44am 
how does the double missile work
nouhadonosor  [author] 28 Sep, 2022 @ 4:46am 
drear, maybe effect of physics detail in effect in your case, try max setting for this one
nouhadonosor  [author] 28 Sep, 2022 @ 4:44am 
drear, make sure you turned on "Stabilise rotation" and "Maintain altitude"
drear 27 Sep, 2022 @ 6:47pm 
Even with all the stabilisations on, when I atttempt to take off I just end up spinning uncontrollably
nouhadonosor  [author] 27 Sep, 2022 @ 12:40pm 
drear, use stabilisations to the left of mfd(first 2 from top will give u smooth experience). Not using stabilisations intended for ultramaneuverability which is also an attribute of real ka52