Stormworks: Build and Rescue

Stormworks: Build and Rescue

129 ratings
VL44 DragonFly
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File Size
Posted
Updated
1.166 MB
23 Sep, 2022 @ 2:05pm
29 Jan @ 8:47am
31 Change Notes ( view )

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VL44 DragonFly

Description
Introducing my take on a career ready, over engineered,do it all Vtol.

The Vertical Logistics 44 DragonFly. This aircraft being a year in the making and tuned to near perfection.
You need containers shipped, easy
You need forest fires smoked, not a problem
You need to recover your friends plane off the bottom of the sea floor, got you covered.

The VL44 is modular by nature using the standard iso connections, and with a cockpit passthru too control the functions of any modules loaded on.

Features

:Range, 500K+ when cruising, 180k at WEP.
:Fuel load, 5300 Liters.
:Top Speed, 310 knots - 574 KPH - 356 MPH
:AutoPilot, Waypoint, Althold, and wing leveler
:Position holding.
:DeadMan Switch. auto land and mode switch.
:Variable angle engines, you control the angle.
:SkyCrane
:Simple terrain auto avoidance (auto pilot only)
:Extremely stable

Stats.
Engines: 2 TUI DF 48 engines. 48 cylinder forced induction radials
Avionics: PFD, MFD,Radio,Map.
Rated weather: ALL
Cost: 85K

QUICK START Guild:

1: turn on main or reserve battery banks. (rear most switches on over head panel)
2:Turn on Avionics, Hydraulics, and Engine Mags
3:Turn on ADIRS
4: Press both engine 1 and 2 start.
5: Select throttle setting. (arrow buttons over first officer)
6: profit


PFD BY SKY
MFD BY Unippu
MAP by BUNNUU
RADIO BY me
Various bits of lua code(heavy modified), Uranwind
Render by Klara
93 Comments
Ramalis  [author] 28 Jan @ 12:18pm 
@DangerNewdle

Wish granted
(Replaced Time Clock with a Collective Indicator)
DangerNewdle 22 Jan @ 5:37pm 
The only thing that'd make this aircraft better is a collective indicator, but that's me being nitpicky. This thing is so sick!

For newer players trying to run containers with this for the first time, you'll need to enable the connectors on the top of the containers you want to haul, then once you're back in the aircraft you want to press "4" for precision mode, position yourself over the enabled containers and then use the crane to pickup. Took me a sec to figure out how all of that worked, and there IS a learning curve to it, lol.
delgate 12 Mar, 2023 @ 6:31am 
this was the first good flying vehicle i have used:steamthumbsup:
Oldru_Vallière 14 Jan, 2023 @ 7:13pm 
Any chance that the twin tail version will get an update in the future to reflect the updates made since the twin tail was uploaded?
Etyneo 23 Dec, 2022 @ 11:31am 
I did find this while looking under the aircraft: https://steamproxy.net/sharedfiles/filedetails/?id=2905724789

If that's the gyro, is there a way to reset it?
Etyneo 23 Dec, 2022 @ 11:22am 
In my case, the brakes turning off at inopportune times made the craft slide, turn, etc. This generally resulted in it ending up against one of the railings on the top of the tank I'd landed on. While the image may show the aircraft not landed centered on the tank, I did land it as centered as I could manage and it drifted a bit, even with the brakes on. I'll Have to check to see if I can find where you hid the gyro, but if it's under the cab then I'll probably have trouble getting to it.
Ramalis  [author] 23 Dec, 2022 @ 6:33am 
@Etyneo, the reason the brakes turn off when the engines are above idle, are for the less then observant users in my days of adming SW servers ive watched far too many people brute force thru the brakes to leave the hanger. Its an attempt to idiot proof the craft, cause the assumption is, if the engines are past idle your planning to move anyway, and if not you just turn the brakes back on.

Ill increase the threshold rps for when the brakes turn off, probably from 3.5 rps to 7 or so.
Etyneo 22 Dec, 2022 @ 10:18pm 
Also doesn't explain why the collective/prop pitch stopped responding for me. Not entirely sure that specifically landing on top of a tank was the cause. Location/terrain type might have been irrelevant. I do still have a save with the aircraft in that situation.
Etyneo 22 Dec, 2022 @ 10:16pm 
Well, that'll probably fix the brakes turning off when getting into or out of a seat, but I doubt it'll fix the brakes turning off when one or both engines come online.
Ramalis  [author] 22 Dec, 2022 @ 9:13pm 
@etyneo, i figured out why the brakes turned off, seems all seat toggles are switched off when leaving it next update should finally fix the brakes