Space Engineers

Space Engineers

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DDG-1100
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Type: Blueprint
File Size
Posted
Updated
16.738 MB
23 Sep, 2022 @ 11:07am
8 Feb, 2023 @ 10:56pm
13 Change Notes ( view )
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DDG-1100

Description
Notice

the welder won't print all of missile's parts anymore
recommend use new class ship
DDG-1204



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Ship Description
guided missile destroyer


MIssiles
24 guided missiles

Silo status
upper
[1] [2] [3]
[4] [5] [6]

[7] [8] [9]
[10][11][12]

under
[13] [14] [15]
[16] [17] [18]

[19] [20] [21]
[22] [23] [24]
fire control seat guided missiles toolbar set
1
1.radar turret control
2.all missile hatch open/close
3.lock switch
4.precise switch
5.fire
6.welder on/off
7.mode switch
8.front lamp camera view
9.arm warhead
2~9
1.control radar turret
2.front camera
3.lock switch
4~9 manual launch


Mods:no
DLCs:require
IngameScripts:yes

capable planets: moons

Ship length: 171.5m
Ship Height: 33m
Ship Width: 34m

Ship mass: 4,593,579kg
Blocks: 4,227 (ship: 3,107)
PCU:67,895 (ship: 37,771)

Railgun: 2
Static Artillery: 2
Assault Cannon: 6
Interior turret: 8
Artillery Turret:6
Missile Turrets: 8
Gattling Turrets: 6

Jump Drive: 2 [1089km]
Assembler: 2
Gravity Generator: 2
Refinery: 1
Basic Refinery: 1
Large reactor: 2
Battery: 12
Hydrogen Tank: 2
o2/h2 generator: 50
Large cargo container: 1
Gyroscope: 20
Medical Room: 1

[Ingamescript]

whip's airlock

automatic LCD2

WHAM | Whip's Homing Advanced Missile Script

Whip's Artificial Horizon Redux

LAMP | Launch A Missile Program

whip's block renamer








16 Comments
ShiKmon  [author] 15 Oct, 2022 @ 9:32pm 
oof thanks for help :lunar2019piginablanket:
Whiplash141 15 Oct, 2022 @ 1:29pm 
Of course :) Also as a heads up, it looks like you replaced the scripts with the default script content, not the newest version of WHAM. Make sure to load WHAM into the script replacer block before you click replace script :)
ShiKmon  [author] 15 Oct, 2022 @ 8:41am 
@Whiplash141 nice!! thank you for made this :D
ShiKmon  [author] 15 Oct, 2022 @ 8:40am 
@hypertion thanks :steamthumbsup:
Whiplash141 9 Oct, 2022 @ 11:52pm 
The warheads not detonating may be because of a bug that I recently fixed in the newest version of WHAM. (My Script Replacer mod can help with replacing the scripts in your ship if you want to update)
hypertion 5 Oct, 2022 @ 11:26pm 
its proving hard to find good combat vessels that are not based on mods or outdated to before the current vanilla options. this one is for certain going to appear in our solar system.
roko711 30 Sep, 2022 @ 12:06pm 
waltur
ShiKmon  [author] 30 Sep, 2022 @ 3:53am 
@bzepha thank you and sorry about that.
it might be when you build next missiles, wham script doesn't involves missile part blocks in setup cuz welded those after or before the program block
so you've to recompile the wham script (i made a group for that)
or just the missile design is not good for it, so added warhead arm set on toolbar sets.
ShiKmon  [author] 30 Sep, 2022 @ 3:35am 
@vigilant fish @Nival @Sevyrs @MoreLoong_Dragon
Thanks alot! :)
bzepha 29 Sep, 2022 @ 2:56pm 
looks and functions great! however, the warheads on the missiles do not detonate when fired