Total War: WARHAMMER III

Total War: WARHAMMER III

70 ratings
Moudler's Menagerie + Radious
   
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Tags: mod
File Size
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966.657 KB
21 Sep, 2022 @ 4:17am
12 Sep, 2023 @ 10:29pm
7 Change Notes ( view )

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Moudler's Menagerie + Radious

In 1 collection by DarkRite
Dark's Submods
34 items
Description
This submod makes the units from the Moulder's Menagerie mod by ChaosRobie balanced for Radious. You do of course need the original mod as this is a submod. Also make sure that this mod is above the original mod to ensure the changes apply, I'd also say to have this and the original above Radious to be safe but it's not technically needed. Give thanks to ChaosRobie for their hard work, and to Radious for their overhaul.

Important Info on Status
Due to some recent drama, there is next to no chance of any of my submods getting an update. This message will be put in the description of all of my submods. The long story short is that I woke up to a burned bridge, and so I don't feel comfortable with updating things now. These will be left up for anyone interested in archiving or taking them over. If you do want to take over one of my submods, let me know. I'd offer to help but my idea of balance isn't acceptable so I'd ask Radious themselves if you did it correctly. I am mad, but I also still want to leave people an opening to these submods. My hiatus was going to end during Thrones of Decay, and for my stand alone mods that is still true, but only for those mods. The submods are not likely to be updated by myself, so yeah, end of an era I guess.
18 Comments
Yami 12 May @ 1:05pm 
hey does it need a patch for the new Radios update?
Razor 30 Apr @ 6:10pm 
Hey wondering does this mod and the others you have need an update or no after the new DLC came out?
Mr.Exterminatus 19 Dec, 2022 @ 12:15pm 
Oh sorry. My comment was directed when not using the patch. I realized some weeks ago that the patches work even if they are not updated lol. Sorry for the confusion
DarkRite  [author] 19 Dec, 2022 @ 10:04am 
The mod doesn't need an update as the original mod hasn't added anything new and the tables I touch are often not affected by CA's patches.

@Mr.Exterminatus I already buffed the stormfiends considerably when I tested them previously. In the original mod they're 4 entities, in this they're 6, the ranged ones have 1750 hp per model, the melee ones have 2000 hp per model, their stats are comparable or higher than Khorne Minotaurs. Granted due to their lower entity count the melee ones have lower damage potential than Minotaurs, but that's fine, especially for the Khorne Minotaurs as it's Khorne. If you send them into a group of infantry unassisted then they will die fast but that's true of most monsters and monstrous infantry.

If they absolutely require a buff, then I will consider it later, and will retest them against more radious specific units. But for the time being things are fine in my opinion.
realmadryt 3 Dec, 2022 @ 11:51pm 
please update sir
Marumiyan 2 Dec, 2022 @ 9:45pm 
main mod got updated, and when I tested it with this compatibility patch in custom battle, the new units worked just fine. It's probably safe to say this mod doesn't need an update.
Mr.Exterminatus 21 Nov, 2022 @ 7:24am 
could you do an update? The mod is cool but when playing with Radious , the stormfiends die too quick
Pawmee 29 Oct, 2022 @ 9:43am 
update pls :)
DarkRite  [author] 9 Oct, 2022 @ 9:15pm 
I buffed the stormfiends a bit more, as they didn't seem to be performing well for their cost and tier, if I buffed them too hard let me know, if they're underperforming, provide an explanation as best you can for why, and I might be able to buff them again if it's reasonable.
DarkRite  [author] 3 Oct, 2022 @ 4:40pm 
I'll consider it, but it'll be a minute before I get to it.