Killing Floor 2

Killing Floor 2

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Looted Trader Inventory
   
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Maps and Mods: Mutators
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18. Sep. 2022 um 14:41
28. Apr. um 11:00
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Looted Trader Inventory

Beschreibung


Features
  • remove items from trader.

Description
This is a heavily stripped-down version of CTI that only allows you to remove weapons, not add them.
CTI has no chance of being whitelisted, but this version has a chance because it can't add anything unbalanced to the game - and that's the only reason this version exists.
If we're lucky with that then server operators will have more tools to fine-tune the server.

Whitelisted?
No. But I really hope that it will be whitelisted.

⚠️ I submitted whitelist request here:
https://forums.tripwireinteractive.com/index.php?threads/whitelisting-mods-and-mutators.120340/post-2353665

Usage (single player)
  1. Subscribe to this mutator;
  2. Create a file (*): C:\Users\<username>\Documents\My Games\KillingFloor2\KFGame\Config\KFLTI.ini
    with the following content:
    [LTI.LTI]
    Version=0

  3. Start KF2;
  4. Open console (~) and start any map with LTI (this will generate the default KFLTI.ini content):
    open KF-BioticsLab?Mutator=LTI.Mut
  5. Close the game and configure LTI as you need (see the Setup (KFLTI.ini) section below);
  6. Start KF2, open the console, start the game:
    open KF-BioticsLab?Mutator=LTI.Mut
    (replace the map and add the parameters you need).
Usage (server)
Note: If you don't understand what is written here, read the article Dedicated Server (KF2 wiki)[wiki.killingfloor2.com] before following these instructions.
  1. Open your PCServer-KFEngine.ini / LinuxServer-KFEngine.ini;
  2. Find the [IpDrv.TcpNetDriver] section and make sure that there is a line (add if not):
    DownloadManagers=OnlineSubsystemSteamworks.SteamWorkshopDownload
    ❗️ If there are several DownloadManagers= then the line above should be the first ❗️
  3. Add the following string to the [OnlineSubsystemSteamworks.KFWorkshopSteamworks] section (create one if it doesn't exist):
    ServerSubscribedWorkshopItems=2864857909
  4. Start the server and wait while the mutator is downloading;
  5. When the download is complete, close the server;
  6. Create a file (*): <kf2-server>\KFGame\Config\KFLTI.ini
    with the following content:
    [LTI.LTI]
    Version=0

  7. Add mutator to server start parameters: ?Mutator=LTI.Mut and start the server (this will generate the default KFLTI.ini content);
  8. Close the server and configure LTI as you need (see the Setup (KFLTI.ini) section below);
  9. Start the server (with ?Mutator=LTI.Mut) again.

(*) Buggy config variables initialization
LTI, like many other mutators, initializes the config by relying on the unreal script feature which uses default values for each data type that is not explicitly specified. For the int type (which is used to store the config version) this is zero - detecting zero allows to understand that the mutator is being used for the first time (which means it's need to generate a config). But now the game contains a bug that initializes the config values ​​randomly if they are not explicitly set. Thus, the config may have incorrect values ​​or not be created at all. This is why I recommend explicitly set Version=0 in the config for the first time.

Unfortunately I can't do anything about it because it's a game problem (not mutator). I hope TWI fixes this someday.

Setup (KFLTI.ini)
  • Set bOfficialWeaponsList=True to have an auto-updated list of all official weapons in the config (for a convenient copy-paste) or leave it False if you want a clean config without unnecessary things.
  • Use [LTI.RemoveItems] to remove items from the trader inventory.
    example: Item=KFGame.KFWeapDef_Mac10 will remove MAC10 from sale.
  • Set bHRG=True to remove HRG items.
  • Set bDLC=True to remove DLC items.

Translators:
cheungfatzong - Traditional [CHT] and Simplified [CHN] Chinese.

Sources
https://github.com/GenZmeY/KF2-LootedTraderInventory (GNU GPLv3)
Beliebte Diskussionen Alle anzeigen (1)
3
8. Okt. 2023 um 13:11
Incompatible GRI
[7°DL] Stenka Razin!.
8 Kommentare
GenZmeY  [Autor] 28. Mai um 9:25 
I don't know anything about kf1, I haven't played it much
Sealer Moon 27. Mai um 12:52 
Did they actually get rid of whitelisting for mutators too in KF1? Or just maps? I remember Poundemonium being so fun but then they did that blanket whitelisting thing and I stopped playing.
GenZmeY  [Autor] 25. Mai um 9:50 
I bombarded them with my whitelist requests two years ago and during that time they did nothing, didn’t even respond

Now that they switched to KF3 they have no reason to do anything for KF2, so I'm sure there won't be any whitelisting
Sealer Moon 25. Mai um 9:38 
The thought of them potentially whitelisting everything after ceasing updates actually makes me excited for the release of KF3 🤔
DeathSaves 20. Okt. 2022 um 15:43 
I'd agree except that they basically signaled they weren't whitelisting mods anymore. But it's possible when they stop adding content to the game they'll whitelist everything. They did that with KF1
GenZmeY  [Autor] 20. Okt. 2022 um 11:42 
not that I had high expectations, but I think it was worth a try
DeathSaves 19. Okt. 2022 um 10:50 
It will never be whitelisted. They have no one at Tripwire to do it. The person who did this left TWI years ago.