RimWorld
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Extinguish Refuelables
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Mod, 1.3, 1.4, 1.5
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2.313 MB
17 сен. 2022 г. в 22:41
28 апр в 17:59
Обновлений: 9 (просмотреть)

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Extinguish Refuelables

Описание
Designate campfires and torches to be snuffed out without deconstructing.
Why might you want to do that? To save on fuel, to stop rain from wasting fuel, to put an end to deconstructing a light source you intend to rebuild, whatever you like.

Other buildings must be patched to work with this, they'll just behave like vanilla otherwise (mostly).
Currently included patches:
-Vanilla Furniture Expanded (Stone Campfire)
-Better Pyromania (disabled in 1.5 for now, incompatible)
-Smoked meat
-Medieval Lighting & Heat
Комментариев: 86
Yoann 7 окт в 14:58 
Can you add compatibility for Stylized Darktorch please?
The mod use a custom Class="jjerhub.StylizedDarktorch.CompProperties_DarklightOverlay", to allow the darkfire texture follow the walltorch rotation, so it seems I cannot just apply your patch on top.
Good Old Jim 20 сен в 11:12 
Bit late but since no one else seems to know I tested it with 1.4 and the overhaul and it does not sadly. @notbuddhanuff
notbuddhanuff 2 сен в 20:30 
Does this work with Medieval Overhaul?
An Ol' Spicy Keychain  [создатель] 23 июл в 11:45 
tell me something i don't know, "plz fix" is a complete rewrite lmao
aint nobody got time for dat
i offer my mods free, as-is and without warranty! feel free to commission someone on the mod market for a better mod
GoblinEngineer 22 июл в 20:45 
I'd like to reiterate the comparability problem with Better Pyromania. I've already discossed this with the mod dev and he states
"They replace the CompFireOverlay on torch lamps with their own class that is not a subclass of the vanilla base class, and thus it no longer is recognized by any firewatching logic, including the vanilla Pyromaniac feat's firewatcher . This is a problem that they need to fix, because it affects more than just this mod."

Please fix this.
Flamangos 18 июл в 2:16 
Made you a patch for Medieval - Less Wood Please

<!-- Less Wood -->
<Operation Class="PatchOperationFindMod">
<mods>
<li>Medieval - Less Wood Please</li>
</mods>
<match Class="PatchOperationSequence">
<operations>
<li Class="PatchOperationAdd"><!-- added without removing -->
<order>Prepend</order>
<xpath>Defs/ThingDef[defName="MetalTorchLamp"]/comps</xpath>
<value>
<li Class="CompProperties_Flickable" />
</value>
</li>
<li Class="PatchOperationAttributeSet">
<xpath>Defs/ThingDef[defName="MetalTorchLamp"]/comps/li[@Class="CompProperties_FireOverlay"]</xpath>
<value>MaliExtinguishRefuelables.CompProperties_FireOverlayExtinguishable</value>
<attribute>Class</attribute>
</li>
</operations>
</match>
</Operation>
An Ol' Spicy Keychain  [создатель] 22 мая в 20:36 
that would be cool, outside of my capability though im afraid hehe
Tec 21 мая в 4:13 
Hey, thanks for the mod, i really appreciate your the work you do! On a seperate note, i thought it would be a neat idea to have a schedule so they can be automatically designated to be flicked.
The Bard of Hearts 13 мая в 13:34 
Is there any chance of making this compatible with "Better Pyromania". At the moment, if both are active, the Pyro doesn't get Fire Need increase from being near torches or camps or such. If not, oh well. But I thought I'd ask. Thanks for the mod work, regardless.
<'##>< 29 апр в 4:07 
Hey, that was super fast, thank you for your quick work! A+ mod, honestly frustrating playing without it. Have a good day! :)