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Lowered AI winds regen by half (From 1 to 0.5)
Tidied up/removed some non-pertinent tables
Tweaks to rebel armies
Corrected research bonus tables for AI
Removed tables that conflict with Hecleas's AI Overhaul
Cleaning and Polishing
Updated "required" mods list
This and that, yadda yadda
CHEESEY CHEESE. It can just be abused too much, unfairly so against AI and other players in pvp settings. Takes away from the experience in reducing multiple reinforcing army battles to picking apart grouped armies one by one which doesn't make sense to me from a game mechanic standpoint
Agents will no longer perform actions on campaign map, will instead embed (mostly, some outliers)
Removed AI attack decision making tables, please be sure to subscribe to Hecleas's Ultra Aggressive AI mod
Effects should be immediate (1-2) turns. At most should take no longer than 5 turns to show results
https://steamproxy.net/sharedfiles/filedetails/?id=3046687417
I'd say its on the level of hard - very hard depending upon what you set the campaign difficulty to.
The tailored mod has more alterations/adjustments in it than what my four standard difficulty mods have.