tModLoader

tModLoader

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Crystal Dragons Race Mod 1.4.4+
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
8.792 MB
13 Sep, 2022 @ 11:07pm
4 Oct, 2023 @ 5:30pm
9 Change Notes ( view )

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Crystal Dragons Race Mod 1.4.4+

Description
[c/3ABC7A:Description:]
The Crystal Dragons are a set of 7 dragon-like races based on Terraria's gemstones that provide impactful stat changes and unique 10-minute cooldown abilities for an interesting twist on the Terraria experience. Each race comes with a unique sprite and an always-displayed faintly glowing horn based on the gemstone of their species.

This mod was made for Terraria's 10th anniversary, and is based on the characters of my friend group that was first formed because of a Terraria playthrough. I dedicate this mod to Lake Gang:
Jave, Ghil, Drue, Ruggust, and Hetuni (who is very small).

Each race has its own playstyle:
• [c/8732a8:Amethyst Dragon:] Summoner / Healer. Mainly focuses on supporting their team.

• [c/13f0cb:Diamond Dragon:] Melee / Tank. Frontlines-focused, has more defenses and health than average.

• [c/d4b30f:Topaz Kobold:] All-rounder. Can use pretty much anything, but not as efficiently as the specialists. Great support because of their unique prefixes granted from their 10-minute ability.

• [c/9c0e0e:Ruby Dragon:] Ranged (Guns) / Offense. Strong spike damage and inherent wings, but not very good at much else besides guns and explosives and can't use magic.

• [c/cc9a3d:Amber Raptor:] Ranged (Bows) / Scout. Fast and maneuverable, but only really good with bows.

• [c/2a57de:Sapphire Dragon:] Mage / Offense. Better innate magic abilities and high damage potential with 10-minute ability, gain bonuses while submerged or in rain, but fragile due to half immunity frames and only really good at magic.

• [c/105723:Emerald Dragon:] Melee, Throwing (& Rogue) / Offense. Focused on critical hits, having high base crit and dealing more damage with crits, but less damage with non-crits.

[c/3ABC7A:Credits:]
-Kazun (coding)
-Jave (spritework)
-MrPlague (base race mod)

Be sure to Join the Discord (use the homepage link!) to get full details on the mod!

[c/3ABC7A:Changelog:]
2.1.2
- Forgot to save one of the fixes, whoops.

2.1.1
- Fixed some errors for tModLoader 2023.8.3.1

2.1.0
- Ported to 1.4.4! Special thanks to Renamon on the discord for fixing the initial compiler errors and springboarding the port!
- Made Topaz Tinkerer NPC slightly easier to spawn. Previously, it required a house that was made out of 1/3 topaz-related blocks as well as the player holding topaz or large topaz. The player holding topaz requirement was removed, now you only need valid housing for him.
Originally posted by tModLoader:
Developed By Kazun
113 Comments
RylondonTheToe 1 Aug @ 7:43pm 
If i have to read race descriptions 1 line t a time anymore im going to go insane, PLEASE make the menu bigger
Stepover34 23 Jul @ 2:04pm 
@Kaibun, as this mod hasn't been updated in a while. Are you still working on it?
If not would you be fine with someone continuing the mod?
CinnamonVixen 20 Jul @ 5:47pm 
After making an Amber Raptor character I noticed that the hurt sound used is the default male sound of Terraria, despite my character being female.
Räyok 21 Jun @ 4:45pm 
> Hi ran into an issue with the topaz npc. Tried reforging some accessories thru them but when I do they only work a few times before refusing to reforge. And when that happens all my UI flashes. Also noticed they dont take any of the topaz in my inventory for the reforges.

Ran into this same issue, here's more information for debugging:

[20:41:34.891] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.Item.Prefix(Int32 prefixWeWant) in tModLoader\Terraria\Item.cs:line 1081
at CrystalDragons.UI.TopazTinkerNPCUI.DrawSelf(SpriteBatch spriteBatch) in CrystalDragons\UI\TopazTinkerNPC.cs:line 71
flamewheel 20 Jun @ 12:29pm 
anyone else notice that, dispute what it says the emerald dragon buff doesn't actually effect "throwing" weapons? still fun and an amazing mod, and only noticed cause while it was active the throwing knives i was using read 10% crit chance but the sword read 70% crit chance
The_furf_of_July 11 May @ 4:09am 
Is there any wiki or documentation for the mod? A list of possible reforges for Topaz would be very useful.
Cole (DarkW0lff) 26 Apr @ 6:20pm 
Hi ran into an issue with the topaz npc. Tried reforging some accessories thru them but when I do they only work a few times before refusing to reforge. And when that happens all my UI flashes. Also noticed they dont take any of the topaz in my inventory for the reforges.
Booie32 27 Mar @ 2:13pm 
the topaz kobold tinkerer isn't moving in even though census says that he will be the next one to move in
Stepover34 14 Mar @ 10:32am 
@Sonicros the melee damage increase is 15% and does work, the issue is that the -25% magic damage also applies to melee damage for some reason
ZeroDragon205 8 Mar @ 2:51am 
The Diamond Guard ability does not work on enemy from others mods (or it's normally not)
Beside that, still enjoying the mod