Space Engineers

Space Engineers

97 ratings
[Mexpex] Death FX - Sabiroids
   
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Type: Mod
Mod category: Script, Character
Tags: NoScripts
File Size
Posted
Updated
6.316 MB
11 Sep, 2022 @ 7:51am
7 Nov, 2022 @ 1:10pm
2 Change Notes ( view )

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[Mexpex] Death FX - Sabiroids

Description
Death FX - Sabiroid
This mod adds death effects to sabiroids/spiders utilizing the Death FX - Framework.

Includes: Body parts and particles

It also support the small spiders in Infestation Enabled

NO REUPLOADS ALLOWED
This workshop item cannot be redistributed without explicit permission. This item is not authorized for posting on Steam, except under the Steam account named Mexpex.
Workshop Guidelines


32 Comments
Reigdaer 15 May @ 5:58pm 
is there a way to keep the loot or drop it? sometimes i can found the "invisible body" after they explode, but, it's very hard to got the right angle to loot them
Into 11 Jun, 2023 @ 9:10am 
Can I reduce somehow the "splattering"?
Patrick 12 Feb, 2023 @ 5:10pm 
You rock, thanks!
Mexpex  [author] 12 Feb, 2023 @ 4:48pm 
@Patrick - Made a small update for it
Patrick 12 Feb, 2023 @ 1:36pm 
Hey Mexpex! I just noticed that there's a lot of logging created by this mod. Is there any chance that could be turned off by default? It can hurt performance on people with potatoes :)

Love the mod! :spider:
Mexpex  [author] 3 Dec, 2022 @ 1:18pm 
@oneshot2killls - Yes its a known issue and its on the todo-list. Never got around to do it since the main focus was to get the effect :) But the plan is either spawning a "backpack" part or have the items spawn in.
oneshot2killls 3 Dec, 2022 @ 8:38am 
I know this is a known issue and I haven't looked at the under lying code, "- If character without a "backpack drop" , like spiders,dies you wont be able to loot its inventory."
But perhaps you could attach their inventory to their abdomen?
Or create them a "backpack drop" with the abdomen mesh that has the same inventory container ID attached to it that the vanilla dead spider has.
Amaze 11 Nov, 2022 @ 1:52pm 
Ty :))
Mexpex  [author] 11 Nov, 2022 @ 12:46pm 
@Amaze - Should be fixed
Mexpex  [author] 11 Nov, 2022 @ 12:33pm 
@Amaze - Odd, never seen it myself but I have some vague memory of a similar issue way back in a different context. Did you do anything before you got the exception?
Will have a look.