Total War: WARHAMMER III

Total War: WARHAMMER III

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Empire Mercenaries
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Tags: mod
File Size
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428.704 KB
10 Sep, 2022 @ 3:26pm
1 Change Note ( view )

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Empire Mercenaries

Description
Added unit to Empire Taverns 1-2-3 and the Red Moon Inn.
[Empire and Reikland factions]

1: Dwarf Warriors
2: Dwarf Slayers
3: Dwarf Thunderers
4: Dwarf Longbeards
5: Dwarf Hammerers = [Red moon inn required to recruit]
6: Dwarf Ironbreakers = [Red moon inn required to recruit]
7: Bret- Questing Knights
8: Bret- Pilgrims
9: Helf-Spearmen
10: Helf-Rangers
11: Helf-SeaGuard w shield
12: Kislev-Armored Kossars
13: Kislev-Streltsi

* Side note: If you want to reverse engineer the mod or learn how to make simple unit recruitment changes, download RPFM and open up the file and feel free to edit to your hearts content. The mod is as simple as simple can be, should not conflict with anything but is possible if the mod you use edits the Empire Tavern or Red moon inn building specifically.

* any issues tell me ~ Has just been tested on a heavily modded game save, no issue to date but one could pop up.
Popular Discussions View All (2)
7
1
6 Jan, 2023 @ 12:11pm
Editing the mod: Basic guide
LordZarmack
3
1 Apr @ 1:44pm
Submods: Feel free to post your custom variants of the mod here:
LordZarmack
130 Comments
LordZarmack  [author] 23 Oct @ 9:46am 
I don't think so no, but maybe if you edited the roister recruitment script
b2387 23 Oct @ 4:48am 
Sorry I was asking if the AI will recruit these units as well as the player
LordZarmack  [author] 23 Oct @ 4:29am 
I made it as compatible as possible and only used a specific building for all empire factions, meaning any changes to additional factions would change nothing & cause no issue.
b2387 23 Oct @ 2:12am 
Does this effect all empire factions(AI) or just player? if all, is there a way or a submod to make it player only? TIA
LordZarmack  [author] 22 Oct @ 12:55am 
try verifying cache, if still crashing then it's defenetly something they've changed, could even be the way units are recruited.
LordZarmack  [author] 22 Oct @ 12:55am 
Check loading the game with no mods enabled, if still crashing it's them ofc - as most have reported. if not, roll back and confirm it's this new 'hotfix'
LordZarmack  [author] 22 Oct @ 12:52am 
Crash's only likely cause is they changed the id or exsistance of the building 'Empire Tavern' or 'Red Moon Inn' , their update should list something of that nature... id bet - why, unknown.
LordZarmack  [author] 22 Oct @ 12:50am 
Hm, so they edited empire buildings or did they remove one of the base units or change their id?
Try_again_Bragg 21 Oct @ 8:18pm 
So this doesnt work even with it as the only mod active.
LordZarmack  [author] 21 Oct @ 5:19pm 
update? why