RimWorld

RimWorld

59 ratings
Passable (and Hefty) Vanilla Chemfuel Expanded Buildings
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Mod, 1.3, 1.4
File Size
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321.201 KB
10 Sep, 2022 @ 11:42am
13 Dec, 2022 @ 10:31am
8 Change Notes ( view )

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Passable (and Hefty) Vanilla Chemfuel Expanded Buildings

Description
Description

Did you build yourself a nice deep/chem storage room, but now you can't construct pipelines or power conduits underneath the tanks, in the walls behind them, or maybe you just dislike impassable buildings? Yeah? Me too.

Do you have a pathological fixation with building the tiniest and most bone crushingly cramped rooms on the rim? Do you hate having to construct 20 3x2 chemfuel and deepchem tanks for each deepchem deposit your scanner locates? Did you plant just a staggering amount of canola flowers and now your extremely flammable workshop is full of loose cans of chemfuel thirsting for a spark, absolutely begging for your pyromaniac to visit and bless them with the spirit of passion? Yeah? Me too.


Features

Deepchem storage tanks, Chemfuel storage tanks, and Chemfuel Refineries are now passable, meaning they don't block pawn movement, which allows your pawns to build under and behind them.

The storage tanks have also had their capacity increased 5000, up from 1500, and the extract gizmo drains a stack of 500, up from 150.

Place this below Vanilla Chemfuel Expanded in your load order.

Changing the extraction amount necessitated patching the base stack size of both Deepchem and Chemfuel to 500. You can't extract a stack of 500 chemfuel if chemfuel doesn't stack that high. The game actually yells at you when you try to do it. This shouldn't have any problems with other stack mods like Stack XXL or OgreStack, and it shouldn't affect your existing stacks of loose chemfuel. Yell at me if it does.
17 Comments
Mlie 24 Jun @ 11:18am 
Since this mod has been reported working in 1.5 I added it to the No Version Warning-mod
https://steamproxy.net/sharedfiles/filedetails/?id=2599504692
leave me alone  [author] 13 Apr @ 10:33am 
dunno. i haven't played rimworld in a long time. you tell me if it needs an update for functionality
thorman123456789 12 Apr @ 6:38pm 
1.5?
Pasaway 28 May, 2023 @ 2:20am 
+1 for the thumbnail.
匿名玩家 28 Jan, 2023 @ 12:55am 
good mod
Kikohi 20 Sep, 2022 @ 11:23pm 
@Large Moron Np glad I can help!
leave me alone  [author] 20 Sep, 2022 @ 12:45pm 
@Kikohi The languages folder! I completely overlooked that! I've done a lot of stupid little text edits in my personal patches. I should know what's in there.

Righto, I'll get that fixed up in a bit. Thanks!

for transparency, i deleted some comments that were unrelated to the patch. you can infer context from the remaining replies.
Kikohi 20 Sep, 2022 @ 7:38am 
The extract buttons texts are not buried somewhere in the DLL, it's simply and conveniently in the labelKey/descKey of storages comps. You should be able to override or patch and replace those, they are in Languages/English/Keyed.
Aranador 14 Sep, 2022 @ 11:40pm 
Oooh, thank you for increasing the tank limits - it always bothered me that these tanks held less per square than a deep storage tall shelf.
leave me alone  [author] 14 Sep, 2022 @ 8:58am 
@ParasiticSquid VFE Mechanoids is a relatively old mod, designed and balanced for the time it was released. The VE team is well aware that many of their older mods are not quite up to the performance and/or quality of newer ones. They have some Patreon posts about this subject if you care to look.

I have no interest in using the factory buildings, even sped up with the slider in mod options which I'm sure you're well acquainted with, so I will not be touching them.