RimWorld
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Hydroelectrics
   
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Mod, 1.3
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587.880 KB
9 SEP 2022 a las 6:51 a. m.
9 SEP 2022 a las 8:15 a. m.
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Hydroelectrics

Descripción
This Dubs Bad Hygiene expansion adds additional functionality for players with large stores of water. The first feature is a more costly replacement for the huge water tower. Any time you find yourself low on power you can drain the tower providing a generator's worth of electricity until it runs dry.

The second and far more in depth feature is an entirely new way to defend your base, a flood canal. While empty it's completely harmless allowing anyone to cross. If you have 144,000L stored an option to fill the canal will appear, while filling it will consume three huge towers worth of water in under a minute. Anyone caught in the canal during this time has no hope of survival. When you click the option to stop filling it will slowly empty itself.
While emptying or while near full (you can tell by the texture change) pawns can once again safely cross.

{Warning}
Pawns will naturally choose to avoid a filling flood canal as the canal has a massive movement penalty during the filling state. This is not absolute, your pawns can wander into the flood and your cleaners can try to clean the mess left by the last victim, becoming the next. The canal will continue consuming water until you press the stop filling button so don't forget you left your canal running or your tanks will run dry real fast.

Art by Sir Van, coding by Nesi.
10 comentarios
OptimusPrimordial  [autor] 16 ENE 2023 a las 3:51 p. m. 
No.
TurtleShroom 16 ENE 2023 a las 10:51 a. m. 
Does this Mod still work in V1.4 ?
OptimusPrimordial  [autor] 5 NOV 2022 a las 12:43 a. m. 
Currently playing other games, will come back to Rimworld later.
thorman123456789 4 NOV 2022 a las 5:31 p. m. 
1.4?
MZM_GOW 12 SEP 2022 a las 7:59 a. m. 
For some unaccountable reason,this mod will cause the texture at the bottom of the Swimming pool to disappear,or directly appear on the Flood canal.It looks so strange.
OptimusPrimordial  [autor] 10 SEP 2022 a las 4:36 a. m. 
Nesi is willing but currently busy. If you're willing to code it I'd hire an artist and make it happen.
Scorpio 10 SEP 2022 a las 12:58 a. m. 
to simplify the "river version" would constant provide power and have no flood mechanic for balance reasons
KhanTheMad 9 SEP 2022 a las 5:26 p. m. 
you able to make a version that uses no water no life?
OptimusPrimordial  [autor] 9 SEP 2022 a las 4:51 p. m. 
Would anyone use a river based version? You place it at the entrance to your base surrounded by walls and the ai will death march into the flood, place it on a river and they will walk around it. Cool as it would be, Rimworld doesn't have water pressure or river currents so flood waters can't make everything down stream hazardous.
Scorpio 9 SEP 2022 a las 1:57 p. m. 
i would be nice if this alternatively could be placed on rivers