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You must have this mod activated before you declare a Waaagh!, it cannot be activated after a Waaagh! is declared because it changes the support army to a base game copy without a specific tag which prevents the replacing lord option.
And obviously there might be issues with other mods you have, that part is more complicated.
All this mod does is change the functionality of the Waaagh! to allow replacement of the 'Lord' unit in the Waaagh! so you can bypass the campaign movement issue. This treats the Waaagh! Supporting Army as identical to the system we had in WH2, since CA added some tags preventing adding a Lord to it.
I agree with the latter, CA have gotten worse over time with support on the TW:WH franchise. I just want to know if there's something else I have to muck about with in this mod if it somehow broke in 4.0. Last I checked it still functioned, but hotfixes came and I'm not sure what happened after that.