Total War: WARHAMMER III

Total War: WARHAMMER III

349 voti
Warpmechs - Cyborg Skaven Units
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8 set 2022, ore 14:06
20 ago, ore 23:02
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Warpmechs - Cyborg Skaven Units

In 1 collezione di Pwner1
Mods by Pwner1
62 elementi
Descrizione
*UPDATE*
Warmech packmaster to give regen to troops, he riders a special broodhorror and a brood horror RoR unit.

*UPDATE* New regiment of renown and texture for RoR armors. Power swords for shield variants.

*UPDATE*
Fixed commander animations and boosted stats to be based off warlord. Added banner to his back.

Adds 7 new elite units and one regiment of renown to the skaven roster.

here's some lore:
Skaven warfare usually amounts to throw more men at the battlelines, but at times no matter how many massed stormvermin regiments you throw at a ironbreaker battleline the enemy just will hold and the deathrunners that make a surprise attack cannot take a hit and live to stab another day. A project between Skryre and Moulder clans has been put into production, making a warrior rat like no other. The production of the warpmech trooper requires the skaven to forsake their usual method of producing many as possible unstable products that might work well enough and keep the costs down, but now is required perfection of biological modification and masterfully crafted wargear to see if the warpmech project succeeds. Individual stormvermin candidates are subjected to various enhancements of the flesh and implanting of mechanical parts and with further indoctrination and due t modification of their brain they are much braver and selfless than natural skaven. Candidates to the program hope to gain greater power and status, but they did not know how the process has left them dependent to the clan's engineers and packmaster to keep their bodies in working order. Thier warpstone reactors usually at combat mode last little more than an hour at a time before needing to be attended by skryre rats. Those whose conversion process has not been optimal are given role to operate specially made weapons like the portable lightning cannon. Those who have been broken in battle and repairing them is not considered worth the effort have their brains if they are in good condition implanted into a top-of-the-life augmented rat ogre bodies that came from a side project trying to replicate the infamous Ghoritch. Indeed the amount of cooperation and going against skaven principles has been great, but the science rats know that they can always take over after skaven have dominated the Old World.


1. Basic units is sword and shield variant with stats close to a chosen unit or my Warrior Saint unit from another mod.
The "basic" warpmech is armed with a blade similiar that warlock engineers use, considerably costly production lines are set up to mass produce what are normally expensive artisan weapons. Each warpmech's combat ability can rival even those of the albino council guards.

2. Halberd unit is anti large like you'd expect it to be. The power halberdiers specialize cleaving off limbs of monstrous warbeasts normal skaven would be too terrified to face.

3. Shredder fist variant has barrier and is an exceptional damage dealer.
More extensively modified troopers who have had their hands been replaced with modular stumps. They have more powerful warpreactors that produce a protective barrier, but their level of augmentation causes some mental instability in combat situations.

4. Warp lighting cannons works like a rattling gun team. Those that have been found flawed specimens who would be liabilities in regiments of warpmechs are put to use in using these bulky new warplighting cannons. Regular stormvermin gunners can not withstand the effects of radiation and shocking malfunctions of these weapons.

5. Manflayer are similiar to warpgrinders but are much more hardier in combat. Great anti infantry and have terror and dread aversion.

6. Ratnoughts are powerful melee monsters.
Although mental fortitude of warpmech trooper is essential to make these augmented rat ogres controllable and disciplined they are essentially shut down and storaged between deployments.

7.Fangleader on bonebreaker is great infantry support with rabble rouse and encourage, stats of a maxed warlord
Battlefield commanders whose minds have been enhanced that they process and calculate the battlefield and make masterful tactics.

8.Thingburners are unique wepon team with flaming ranged attacks.
Similiar technologies like used on the Teethbreaker ratling gunners these prototype weapons deliver exploding flaming projectiles.

9. Rat Rocketeers Halberd RoR with rocket firing capability.
Answer to the age old problem on the battlefield how artillery crews are easily dispatched by a good cavalry charge or being on the wrong end of enemy artillery. Their munitions are hard to produce so few regiments are formed.

10. Warpmech Packmaster. Specially trained warpmech trooper who has variety of substances and tools tokeep the fight going. They ride a new variety of brood horrors.

11. Foul-Fouls are results of clan pestilens working their craft on the new stock of giant rats.

Unique buildings and level 2,3 moulder buildings increase cap by one and 4 by another.

Thanks Stratovarius for the name suggestion.
183 commenti
Mirtar1 5 ott, ore 19:42 
So what moulder buildings increase the cap? Is there a way that the unit cap can scale with the empire size. It begins to look smaller compared to the size of the empire after a while
CROSS ELEMENT 21 ago, ore 7:06 
ya sorry i had to unsub and then resub to make it work thank you keep up the good work
Pwner1  [autore] 21 ago, ore 4:05 
Not for me.
CROSS ELEMENT 21 ago, ore 1:07 
still crashing please fix love you work :steamhappy:
awpanda1 10 ago, ore 2:15 
top tier mod, thank you for this!
Pwner1  [autore] 29 lug, ore 9:48 
There be skaven airhip copming based on my chaos dwarf Daemonbarge
Kaneda 29 lug, ore 7:24 
thank you :WH3_clasp:
sigmars_disciple 5 mag, ore 5:37 
@overpusher You're doing your avatar name justice, my man... Especially the part with ChatGPT was a nice touch. @Pwner1, I don't know how you feel about this, but why don't you let your Shakespearean fan here (and his AI premium account) "quickly" fix the English texts up - he could send you simply the edited .pack file back, no?

I mean it's not even 1% of the work on the mod, so it should be a piece of cake even if he might have a slight knack for overestimating his own abilities. And I kinda agree with him that texts with s "ton of typos and grammatical errors" are pretty 2023, bro. Were you sleeping under a rock, Pwner? Typos disappeared the day when ChatGPT arrived!

How long do you think it'll take you lovelies, you think? @overpusher
Mid of the week maybe? I think it's a cool move to offer help <3 But Pwner1 is the boss, what he says goes
overpusher 4 mag, ore 6:41 
Amazing mod overall but the lightning cannons don't benefit from blastmaster, is that intended? Also there are a ton of typos and grammatical errors in the unit descriptions. I get that English isn't your first language but nowadays you can just use ChatGPT to rewrite/fix it. It would also be nice to clarify which units benefit from Clan Skryre workshop upgrades (put it in the description maybe). Warpmechs -> upgrades with Stormvermin, Lightning Cannons -> upgrades with Ratling Guns etc. Hope this helps.
Pwner1  [autore] 3 mag, ore 4:36 
Booted for me.