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[ZM] Sphynx' Console Commands [V2.1] PAUSE MENU OPTIONS
   
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8 Sep, 2022 @ 8:25am
27 May, 2023 @ 2:32pm
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[ZM] Sphynx' Console Commands [V2.1] PAUSE MENU OPTIONS

Description
This mod has been created to give people the ability to use the developer commands in a mod.

Bugs;
The following commands do not work inside Der Eisendrache: /show_zombies and /outline. The clientfields cannot be registered, otherwise it will crash.

Perk/Powerup Alias for easy commands [pastebin.com]

How to use the commands:

Commands:
Type: /command parameter

  • /spawning ON or OFF
  • /spawn_dog //--Spawn dogs
  • /spawn_zombie //--Spawn zombies and adds them to the zombies spawn list
  • /perk <player_index> (all) //--Give perks to players
  • /take_perk <player_index> (all) //--Take perks from players
  • /points <player_index> OR (points) /points 5000 - /points 0 5000 //--Give or take points to player
  • /give <player_index> OR (weaponname) /give ar_standard //--Better /give
  • /ignore <player_index> OR (all) /ignore all - /ignore 0 //--Make player ignored
  • /infinite_ammo <player_index> OR (all) /infinite_ammo all - /infinite_ammo 0 //--Give player infinite ammo (no way of turning off now)
  • /god <player_index> OR (all) /god 0 or /god all //--Give godmode
  • /camo <player_index> OR (index) /camo 125 OR /camo 0 125 //--Change camo of currentweapon
  • /revive <player_index> or (all) /revive all OR /revive 0 //--Revive player
  • /power ON or OFF //--turn power on or off
  • /next_round 1 //--Next Round
  • /previous_round 1 //--Previous round
  • /round 1-255 //--Changes round
  • /powerup <player_index> (powerup name) OR /powerup (powerup name) /powerup nuke OR /powerup 0 nuke //--Spawns powerup where player is looking
  • /upgrade_weapon (all) or <player_index> //--Upgrades current weapon
  • /downgrade_weapon (all) or <player_index> //--Downgrades current weapon
  • /open all //--Opens all doors
  • /difficulty 1-4 //--Changes difficulty (Zombie speed, amount of zombies)
  • /lighting 0 - 4 //--Changes the lightingstate
  • /get_coords 1 //--Gets the coordinates on your exact location (Origin and Angles)
  • /outline struct/model targetname on-off/activate-deactivate/1-0 //Add keylines around a specific model to look for it easier
  • /show_zombies 1 //Shows all zombies through walls - 'Gives Death Perception'
  • /teleportz 0-3 //Teleports zombies to player with index

    FUN COMMANDS:
  • /aimbot on/off //Aimbots zombies

If anyone wants to use these in their maps as developers, you can download the full code from: https://www.t7wiki.com/en/add-developer-commands

Do you have a suggestion for a command, let me know in the discussions tab, or PM me on discord: Sphynx#2647
Popular Discussions View All (1)
21
18 Apr @ 12:43pm
Console Command Suggestion
Sphynx
88 Comments
Sphynx  [author] 20 May @ 3:13pm 
@JoshuaPare > Did you load the mod?
JoshuaPare 20 May @ 11:35am 
half the mods did not work for some reason like spawning in zombies nope power ups nope points mod give weapons yes upgrading weapons nope and i tried on real maps so no custom ones so strange
Sphynx  [author] 28 Feb @ 1:17am 
@THEGREATZEUS > You cannot
THEGREATZEUS 27 Feb @ 6:37pm 
Can You get divinium?
Sphynx  [author] 23 Feb @ 4:26am 
@The Bebop Baller > Are you sure you're loading it in in mods? What exactly isn't working?
The Bebop Baller 21 Feb @ 7:10pm 
mod completely stopped working after i used it on one map. can anyone help me on how i can fix this?
Sphynx  [author] 15 Feb @ 10:15am 
@FromDvToZombies > The way /outline is setup is not the actual model name, but rather the targetname of the model. So for the teleporter door you would do:

/outline model pack_door on

That will outline the model, as it's based off the targetname, not the actual model name. (https://imgur.com/AOuuCYT)
FromDvToZombies 14 Feb @ 6:03pm 
Hey! I'm trying to use the /outline command to locate a cipher on Revelations. I am aware, based on your workshop post, that the /outline command does not work for Der Eisendrache, but is it also the case for Revelations? Also, I went and tested the /outline command on The Giant and I think the code I wrote must contain some errors. I attempted to outline the teleporter mainframe door as a test. The code I wrote was "/outline model p7_zm_der_teleporter_mainframe_door on", as well as the same line of code with an added "/activate/1" at the end, but I didn't notice anything near the mainframe. I also tried doing the same with the ciphers on The Giant to no avail. Would it be possible to get an actual in-game example that I can write right into the console and see for myself in-game? Many thanks!
PennySaver 12 Feb @ 4:27pm 
@Sphynx Can do, appreciate the mod. It's so good. It was on my end for not working lol
Sphynx  [author] 12 Feb @ 10:53am 
@PennySaver > If anything changes, and doesn't work. Let me know on discord; @sphynxmods