Killing Floor 2

Killing Floor 2

39 个评价
Payday 2 Sountrack
   
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Maps and Mods: Maps, Gamemodes
文件大小
发表于
452.380 MB
2022 年 9 月 7 日 上午 9:46
1 项改动说明 ( 查看 )

订阅以下载
Payday 2 Sountrack

描述
用收获日2的音乐替换KF2的战斗音乐,不包括在主菜单,回合之间以及地图的环境音乐。原版每首音乐的伴奏和歌词版都是用同一首替换的,所以选项里音乐歌词开不开无所谓,听的都是一样的。另外用在mod里的PD2音乐曲目总数比KF2的要少一点,有那么两三首是重复的不过问题不大。后来KF更新的自带bgm的地图也替换过了,不过他们的bgm都存放在单独的.bnk文件,除了飞艇这张图的bgm是放在主文件里的

安装

1. 订阅下载文件,如果steam没有开始下载就先运行一遍游戏

2. 下完了以后去
SteamLibrary\steamapps\workshop\content\232090\2859930314\BrewedPC\WWiseAudio\Windows
路径中找到下好的压缩包并解压

3. 在解压完的文件夹里面复制粘贴bnk文件扔进:
\Documents\my games\KillingFloor2\KFGame\Published\BrewedPC\WWiseAudio\Windows
如果没有上述路径就自己创建一个一样的,注意文件夹拼写别打错了
15 条留言
咖啡 2023 年 10 月 21 日 上午 3:19 
还有上一个版本的s21霰弹枪也是开火和换子弹音效做的屎一样
咖啡 2023 年 10 月 17 日 上午 11:47 
大佬可以做新发的mg3轻机枪的枪声么这破音效我今天刚玩了一把买了mg3就卖掉了这屎一样的音效太垃圾了
Dark Kill 2023 年 5 月 24 日 下午 1:32 
@Necrilem You need to match the original menu music length to loop it properly (which is 2:48 long), if you put a song that has less than this, it will stop until reaches that time and only then will loop.

You can use this site to see the duration of ALL tracks if you need to: https://downloads.khinsider.com/game-soundtracks/album/killing-floor-2-gamerip-2015
Necrilem 2023 年 4 月 23 日 上午 6:03 
Hey so, i tried to play around and switch out the default main menu music. I managed to do that by converting it from .wav to .wem, renaming it to the right "code". BUT it only plays once and then stops, rather than looping while being in the main menu.

Could you maybe help me with how to fix that so it actually keeps playing?
Honestly pretty lost with wwise and how everything works here audio wise
Dark Kill 2022 年 9 月 15 日 下午 5:24 
well i´ll try that as well, thanks for the answer
OFERABK  [作者] 2022 年 9 月 15 日 上午 4:10 
ummm for me its pretty straightforward just turn it up using the volume slide
I have never tried using individual .wem files, if adjusting Wwise doesn't work, maybe you can turn up the volume before you process via Wwise?
Dark Kill 2022 年 9 月 14 日 下午 11:05 
I use WWise to convert to .wem btw
Dark Kill 2022 年 9 月 14 日 下午 10:43 
Do you have any tips on how turn up the volume of some songs? I started to mod some songs too, but 2 of them stayed with a low volume in game, while the rest was ok
Out-of-Game Fall Guy 2022 年 9 月 13 日 下午 6:30 
Alright, I'm going to figure it out, thanks for the info m8 :47_thumb_up:
OFERABK  [作者] 2022 年 9 月 13 日 下午 6:25 
Some tips of my experience
1. The Wwise editor Tripwire provided has a total file limit up to 200, so you should delete most files inside Wwise that are irrelevant to your mod, except all the default work unit and Master-Mixer Hierarchy, otherwise you won’t be able to generate soundbank files
2.Usually each soundbank contains only the relative audio files, for instance a soundbank for a weapon wouldn’t contain anything from other weapons unless its re-used. You can check the corresponding events to confirm that. As for soundtracks, all the combat tracks for common maps, and three tracks from Airship are stored in MACT, tracks of other seasonal maps are stored in seperate soundbanks. MMU contains only tracks in main menu. AMB contains the tracks between waves, again seasonal maps have different soundbanks except for Monster Ball which is in its MACT bnk.