Project Zomboid

Project Zomboid

344 ratings
Total Rebalance for Vanilla Weapons and Guns - V4.3
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2.311 MB
7 Sep, 2022 @ 8:56am
23 Feb, 2023 @ 2:31pm
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Total Rebalance for Vanilla Weapons and Guns - V4.3

In 1 collection by Mark IV
Surviving with Sgt Mark IV - An immersive Zomboid mod collection.
71 items
Description
This is a mod that aims at making combat more fun and realistic, making weapons and guns behave more like how you would expect them to do in real life.

After watching several threads on Reddit and the Steam forums, I noticed two things: 1) Everybody mains the Fire Axe and the Crowbar (or rarely spears) because all other melee weapons are virtually useless, and 2) It's a general consensus that guns are unrealistically bad.
I created these two mods with gameplay changes based on this feedback.

- Is it save game compatible?
Yes, you can add/remove the mod at any time without issues.

- Can I use it with with (Brita/Arsenal/insert weapons mod here)?
Yes, you can use it with anything, but the mod wont affect new weapons added by the mod.
The only mods which are supported by this mod and cover all its guns so far are:
- Firearms B41
- Vanilla Expanded Firearms

Can I just use the melee weapons and not the new guns or vice-versa?
They are separated in two mods (Subscribing to this page on Steam will automatically download both files), so people can choose to only use one if they want.

This mod requires the Item Tweaker API to work
https://steamproxy.net/sharedfiles/filedetails/?id=566115016

MELEE WEAPONS MOD:
- Weapon multi hit is now a default enabled option when playing on Sandbox or Apocalypse mode. Only weapons that makes sense to be able to hit multiple zombies can have it. Sledgehammers, Katanas and Shovels can hit 3 zombies, Machetes, Club Hammers, and Pickaxes can hit 2 zombies.
- All improvised weapons (like rolling pin, smashed bottle) had great damage buffs, making them viable weapons in an emergency.
- Knives had a massive damage boost to compensate for their lack of range, they also deal the most consistent damage of all weapons. Meat Cleaver is now a very reliable weapon.
- Scalpel had the biggest buff of all. It's weird how in the game its just slightly stronger than a spoon or a fork, when in real life is an extremely sharp thing.
- Ballpen hammer is more powerful, Club Hammer deals much more damage and is an effective weapon against doors, Stone hammer is more powerful too, but not as powerful as the Club Hammer. Regular hammer deals the least damage of all hammers, but it's the lightest.
- Plank with nails and baseball with nails had a great damage buff, now they are actually viable weapons.
- Spears have a small damage buff.
- Pickaxe is now considered a heavy weapon. Can destroy a door in 3 hits. Very slow attacks, but massive damage, can almost guarantee 1 hit kills at Axe Lvl 4.
- Sledgehammer also had a huge damage buff and is now a viable weapon at Long Blunt lvl 3.

GUNS MOD:

- All guns have 50% reduced jamming chance.
- All guns have slightly better aiming and range at level 0 (about 20% more), and your aiming and range improves twice as fast per level. It still won't make you a John Wick from the start, you will still need to pay attention to your movement and panic levels, it just makes your aiming skills grow much more noticeably, and if you get to lvl 9 or 10, makes you feel like actual John Wick.
- The varmint rifle and the .38 revolver are MUCH easier to hit enemies and are fitting "starter guns" along the shotgun. Greatly reduced their noise too.
- .38 revolvers are much lighter than 9mm pistols.
- Desert Eagle and Magnum Revolver deals massive damage, but they are much heavier guns, and difficulty to learn to use.
- Shotguns have more range, but reduced spread, and can only hit 3 zombies instead of 5. After sawing off them, you can hold them in the holster slot, they have a great weight reduction, noticeable reduced range and hit chance, and can hit 4 zombies,
- The M16 fires much faster, and deals realistic damage. Still is a weapon that is only efficient at lvl. 4 or 5.
- Molotovs weights 0.9 instead of 1.4
- Heavy pistols/revolvers, shotguns and assault rifles can effectively break open locked doors if you make the barrel touch the door when firing.
- All attachment (scopes and lasers) have double performance impact in the weapon's stats.
- Better muzzle effects for guns that better matches the world's huge light effect that comes from it.

Have fun!

Workshop ID: 2859910997
Mod ID: SM4BetterGuns
Mod ID: SM4BetterMelee

Workshop ID: 2859910997
Mod ID: SM4BetterGuns
Mod ID: SM4BetterMelee

Workshop ID: 2859910997
Mod ID: SM4BetterGuns
Mod ID: SM4BetterMelee
164 Comments
dxrkdeception83 4 Jul @ 10:26am 
your mod have bug at the stealth kill when i turned it off i can perform stealth kill but when5 its on its not possible
Mepof 27 Jun @ 9:11pm 
Thank you, literally lost my longest save because I tried using a gun, and I'd fire round after round at like.. 5 foot distance, and it would do almost zero damage. Meanwhile the axe I'd been carrying around could easily solo hordes. The dev's definetly just wanted to counteract the sterotype of guns being a godsent in zombie apocalypses with no further thought as to how that would impact gameplay, immersion, or gamefeel.
MJ 28 Jan @ 11:21pm 
Could the baseball bat also be multi-hit, it seems reasonable
King White Wolf 20 Jan @ 3:49pm 
Just wanted to say thanks for sharing your work with us! Much appreciated.
PrincessCrystal<3 19 Dec, 2023 @ 9:29pm 
Does this mod affect durability mods? I’m playing with realistic durability
Marsold 14 Nov, 2023 @ 2:50am 
Am I able to disable multi-hit in sandbox settings?
Yon2 4 Oct, 2023 @ 8:22pm 
@Mark IV
yes I change your config already but i got problem with MSR 700 range messed up, u need to look for it, i fixed it by my self, i dont know if other player know how to do it tho
Mark IV  [author] 18 Sep, 2023 @ 12:15am 
@dxrkdeception83
Yes, in real life a large steel crowbar can weight as much as sledgehammers, up to 8kg.

@Yon2
No need to be this butthurt over a mod. It's not my fault you dont understand how to config stuff.

@Epsilon
You are loading another mod that also changes the muzzle flash.

@Jadudes
Unfortunately no. Multihit seems to be hardcoded into the shove.
But I usually play this mod with random zombies, which the multishove makes things more balanced.

@Soldier 107
This mod overrides it. Its actually faster than that mod.
dxrkdeception83 16 Sep, 2023 @ 12:46pm 
just one question did you change crowbar weight ? my crowbar is 4 kg !
Yon2 29 Aug, 2023 @ 8:40am 
This mod sucks, good for beginner player but on high level aim the accuracy like shit, usually i can one tap most zombie with m9 also the critical hit much less now .dont use this for the melee unless u want to use more short knife. because the setting the multi hit setting will be fucking off and u cant change it back. this really piss me off