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(trinium is all you need, making titianium and naonite obsolete).
Larger ships should have maneuver issues and acceleration issues, while giving small ships there own advantage.
(A ship core mechanic system would make this more possible, with limits based on mass, ratio to total mass of block types, and focused specialty benefits.)
Some mods do something to this affect but really the game supported built in mechanics can Not really support such a change without major retrofit of the mechanics
This would give a more involved feel of progression, and achievement. With making a simple setup for the AI in the game to use. The game already has a similar system for AI side in place with things like ship titles that give bonuses to ships.
I am sure it really is not a 'Intended Mechanic' to be used to overlap as such. But I can see the appeal and in even some cases agree.
Star Trek ships would feel like they should be abusing this to get the intended results of the power behind them. (all factions) compared to what the game offers vs that other lore. However that is a matter of opinion on my part.
Dont get me wrong, even not Overlapped like the game can still allow this little ship of your is pretty good.
It definitely is about 3 times stronger than a vanilla ship its size that is not overlayered.
Well done sir. :-) This little ship is a beast for what it is and should be respected as such.
Then the stats man were crazy.
28k hp
150 m/s accel
60 Kt mass?....how
30 GW generated ?!!??!
Then I look into the parts inside it, saw the blinking flicking of Multiple same space stacking blocks.
Now dont get me wrong I can appreciate the skill and what was done here.
But feels a little cheaty to me.
So I selected all block and hit merge.....from 2210 to 1057 just about if memory serves.
9 GW instead, and half the mass about while still having 18k hp
and about half all other stats, except Yaw Pitch and Roll went up.