Total War: WARHAMMER III

Total War: WARHAMMER III

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Guv's Diplomatic Gains & Cultural Aversions overhaul Mod (Updated 2024-06-25)
   
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File Size
Posted
Updated
548.333 KB
6 Sep, 2022 @ 4:52pm
25 Jun @ 11:22am
13 Change Notes ( view )

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Guv's Diplomatic Gains & Cultural Aversions overhaul Mod (Updated 2024-06-25)

Description
War of Vengence!
Yo!
So, this mod is a continuation from my final mod upload on Warhammer 2, Guv's Diplomatic Gains & Cultural aversions Overhaul Mod. The mod was something I had been working on and off with for a large portion of the life cycle of Warhammer 2 and now I bring it here to Warhammer 3.

There is a lot to cover, so here goes.

What does this Mod do?
  • Changes some skills, technologies and other diplomatic gains towards factions or races.
  • Changes a whole variety of cultural aversions.

Some Info
What this mod does can not be fit into one page.
I will have to use the discussions down below to document my changes.
Check the discussions down below, and the link to the cultural aversion changes documentation:

(currently displays only changes in this mod, to compare with Vanilla you have to check yourself)
Cultural Aversion Change documentation: Press Here[docs.google.com]



Compatibility
I DON'T make my mods with SFO, Radious or other overhauls in mind!!
New save is recommended, but not required.

Afterword
New here? Want to find more of my mods? Simply type Guv or Guvenoren in the searchbar at the Workshop or you can press here to go to my workshop right the way!

For my Warhammer 2 Workshop, press here to go to that workshop directly.

Please concider joining my Steam Group for complaints, requests and Mods and update notifications!

Please do post a comment here if you find any errors!
*Rate and Favorite if you fancy this!*
Popular Discussions View All (2)
0
6 Sep, 2022 @ 5:11pm
Skills & Technologies
Guvenoren
0
6 Sep, 2022 @ 5:02pm
Diplomatic Gains: Overview
Guvenoren
46 Comments
Guvenoren  [author] 6 Jun @ 4:07am 
They're competitive. What can I say.
Ganon Cannon 6 Jun @ 3:50am 
So I don't see chaos dwarfs anywhere? I wish they didnt hate each other when theirs only a few of them.
Guvenoren  [author] 3 May @ 9:12pm 
Na no sweat friend. I am tired of the "SFO?" Questions, but other than that you are within your right to ask
Guvenoren  [author] 3 May @ 9:11pm 
I am suffering from weird end turn crashes. Been hard to have fun
sigmars_disciple 3 May @ 3:43pm 
Have turned your little gem here on now. Will let you know if anything seems off. Dunno why I was being extrra submissive to you, I hope ppl realise I do try to help others ;) I guess I am actually a wee bit afraid of you - I vaguely remember you sometimes handing out gentle 'slaps' (metaphorically speaking) if people's questions are too dumb or if you're having a rough day, no? HAHAHA

Are you playing a 5.0 campaign? Which LL? 5.0.1 has indeed dropped today but it doesn't have to do with anything, was a Prologue (wow, how relecant CA!) softlock bug they hotfixes
sigmars_disciple 3 May @ 3:43pm 
My bad then, brother. I thought this was updated 2 days before the update was out and could have sworn I couldn't see 5.0 mentioned in changelog. But it was a long day. Had the most obscure bug: even with barebones Mixer + MCT only, the 'All diplomatic options' mod by Inq, updated for 5.0, no complaints from anybody, gives me SIX empty "new races" in the race selection screen (1 screen before LL choice).

Took me AGES to narrow down. I fear modder Inq will be like "sure homie, like if I wouldn't notice if my mod does weird $hit just with Mixer + MCT. Ofc we'd all miss that - maybe you shouldn'tr inhale that bong so deeply...." but let's see. HAHA
Guvenoren  [author] 3 May @ 5:11am 
Damn, chill. I know mod authors here hate questions but it's within your right to ask. I'm no psychopath like some others lol.

The mod is updated for 5.0. did a new patch get released since then?
sigmars_disciple 3 May @ 2:52am 
Hey @Guv, the update is indeed very cool and appreciated! <3

But as it occured 1-2 days before the 5.0 release, I guess someone has to ask...
(I was a good boy and checked comments, description and changelog! I swear!)

I assume this mod will make no problems when acticated in aa new 5.0 campaign, so at the very least it's 'playable' with 5.0, is that correct? Thank you and sry if i miss smth obvious....
Guvenoren  [author] 30 Apr @ 10:56am 
Well, this mod has had it's biggest update since WH3 release.

Tweaked a lot of the technologies that I edited before.
Read change notes for more info
별빛 12 Oct, 2023 @ 2:58pm 
Thank you for updating!! Very nice mod!