Space Engineers

Space Engineers

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Phobos bioweapon Boss Encounter (Beta)
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Type: Mod
Mod category: NPC, Other
Tags: NoScripts
File Size
Posted
Updated
11.279 MB
6 Sep, 2022 @ 11:42am
6 Sep, 2022 @ 11:54am
2 Change Notes ( view )

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Phobos bioweapon Boss Encounter (Beta)

Description
Much time has passed since the attacks of the colossal space creatures were stopped. However, the scale of the destruction caused by the space monsters boggled the imagination of all factions in the system for a long time to come. Long enough that attempts were made to fuse the biological matter of the interstellar beasts with human weaponry, engines and armor to create the ultimate weapon for use in faction wars as a final argument. Howewer, the sheer scale of the mistake became clear too late.

The start button for the giant organic machine was pressed, and twenty minutes later the test sector was littered with station debris, corpses, and warships ground into mincemeat. A new cosmic horror was born, and the Phobos is the name of it.

Commander! Now only in your hands is the fate of the system! This frenzying bioweapon won't stop until it's consumed every station and every ship it can reach! Before engaging in combat with a creature, you should know the following:

1) Phobos appears as a boss encounter when the player's threat score reaches 2000. This death machine is attracted to large prey, and it will rush towards it as soon as its radar detects the powerful cruiser or a battleship!

2) Phobos bioweapon has several battle phases.

- First phase: Phobos fires 4 homing missiles towards the nearest target. Missiles are detonated close to the target to increase the probability of hitting and can be shot down by pinpoint fire. Also, the bioweapon will fire from the main caliber, represented by two artillery turrets. To increase firepower, their rotation angles were limited to the vertical, but do not relax! One volley from such a turret will turn your ship into a sieve. In the first phase, Phobos is invulnerable. To remove its protection, it is necessary to destroy both of its main turrets.

- Important!! Depending on which of the turrets was destroyed first, Phobos will change its attack pattern: if the top turret was destroyed first, Phobos will start creating more homing missiles. If the bottom turret is destroyed first, the bioweapon will fire giant nuclear missiles the size of a corvette, capable of tearing even a capital ship in two.

- Second phase: After destroying the main calibers, Phobos will become vulnerable, return to the original pattern of firing rockets, and grow 4 giant tentacles from its body. In the second phase, the bioweapon will start trying to ram the target ship, grabbing it with its tentacles and spinning around, causing even more damage to the prey. At this stage of the battle, maneuverability is paramount. Under no circumstances should you fall into its grasp!
And don't expect that shooting tentacles off or damaging them in a ram attack will make your life easier, commander! Phobos is able to quickly regenerate damaged tentacles right in the battle!

- The boss can also go into a sub-phase: if all the machine gun turrets that make up the auxiliary caliber are destroyed, organic assault drones will enter the battle. These war machines attack with a barrage of autocannons and also have several independently targetable turrets.

3) This NPC mod's encounter is intended for vanilla + MES-mod experience and can be not balaced for using with additional weapons or shields mods.

Go ahead, commander! This abomination must not be allowed to exist any longer!
57 Comments
deol123 26 Feb @ 1:16pm 
Thank you for the Boss encounter
ltryjan 12 Nov, 2023 @ 5:24am 
how to spawn phobos without needing to reach threat score 2000
Zappy The Floof 27 Sep, 2023 @ 8:01pm 
Is there a spawn command for the hazard
AceTakora 19 Mar, 2023 @ 2:57pm 
when this gets updated again with AI update, please add compatibility with weaponcore weapons and shields, i havea lot of weapons randomized for ai npcs factions to spawn with so i couldn't do anythin when it spawned, i hadn't thought of it at the time




Also as a reply to your previous msg, i did get it to spawn fine. just took a lil while
_Nazarov7576_  [author] 19 Mar, 2023 @ 12:55pm 
@AceTakora The weapons placed around its "mouth" are the secondary ones) BTW if you're using Weapon Core, its main giant turrets will be broken and won't fire (that's why i mentioned in the description that this encounter is supposed to be used only with MES mod). This is one of the issues i'm planning to fix when the Automatons will came out
AceTakora 19 Mar, 2023 @ 11:26am 
nvm spawned, but i have weapons randomizewd so idk which weapons are its "main weapon locations" xd
_Nazarov7576_  [author] 19 Mar, 2023 @ 11:09am 
@AceTakora an encounter can stop soawning for several possible reasons which can be caused by the MES mod itself (i personally bumped into this kind of stuff a lot when making this). But for me, the boss appears well, so try to search through MES mod wiki troubleshooting page and try to test this mod encounter using a console commands.
AceTakora 19 Mar, 2023 @ 11:02am 
wont spawn in threat score requirement, i have 35k rn, ik its still very buggy and your waiting for the automato ai update to full release, just letting you know
Runkiee 3 Mar, 2023 @ 8:35pm 
Beat the boss, Lost literally all 17 ships but one In my survival world. I used Rdav fleet command for this encounter. The AI will chase stray powered blocks so luring it to a asteroid base Is an easy way to cheese it
_Nazarov7576_  [author] 28 Feb, 2023 @ 10:33pm 
@nobody cares about your twitch — I made a self-destruction system for the missiles so they explode after some time, but for now I can't get it to work. That's why i'm waiting for an update to fix the mod.