Cities: Skylines

Cities: Skylines

414 ratings
Traffic Volume
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37.376 KB
4 Sep, 2022 @ 8:35am
18 Dec, 2022 @ 6:31am
13 Change Notes ( view )

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Traffic Volume

Description
Displays exact traffic count and a pie chart for the selected road segment in the Traffic Routes panel.

Works with buildings too - allowing you to check how many cims attend a school or how many commuters use a transport hub. You can also view the numbers for a whole district!

Hover over the pie chart to view percentages for each transport category.

By default there can only be 100 paths rendered at a time, so the numbers displayed are much more accurate.

You can enable auto-refresh in the settings. Keep in mind that it will cause stutter in larger cities.

Source code here: https://github.com/TheJonu/cs-traffic-volume
110 Comments
StayHungryStayFoolish 17 Jun, 2023 @ 10:25am 
Traffic Volume works just fine, see here: https://ibb.co/f9gHBwK

Treasure & Hunt compatible modlist.
AleksanderTheGreat ✅ 17 Jun, 2023 @ 8:04am 
Not compatible with 1.17.1
StayHungryStayFoolish 25 Mar, 2023 @ 7:11am 
I have removed AutoLineColor Redux from the modlist compatible with the latest software version (Hubs & Transport patch (1.16.1 f2) .

Traffic Volume and Favorite Cims are under investigation. I got noticed, that these mods have around 40 reports about various issues, up to game-breaking.
Chamëleon TBN 5 Feb, 2023 @ 2:04am 
@colborne_greg - have nothing to do with this mod. Take care to read your Compatibility Report.
Mr. Xuan 6 Jan, 2023 @ 1:47am 
Hello, boss! Please visit here to recommend some interesting maps: https://steamproxy.net/sharedfiles/filedetails/?id=2901994173
colborne_greg 4 Jan, 2023 @ 6:33pm 
(Filename: Line: -1)

Int16 out of bounds: 34455
at System.Environment.get_StackTrace
at ColossalFramework.IO.DataSerializer.WriteInt16(Int32 value
at BuildingManager+Data.Serialize(ColossalFramework.IO.DataSerializer s
at ColossalFramework.IO.DataSerializer.Serialize(System.IO.Stream stream, Mode mode, UInt32 version, IDataContainer data
at LoadingManager+<SaveSimulationData>c__IteratorC.MoveNext(
at AsyncTask.Execute(
at SimulationManager.SimulationStep(
at SimulationManager.SimulationThread( [Serialization - Internal
colborne_greg 4 Jan, 2023 @ 6:33pm 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object
UnityEngine.DebugLogHandler:LogException(Exception, Object
UnityEngine.Logger:LogException(Exception, Object
UnityEngine.Debug:LogException(Exception
SerializableDataWrapper:OnSaveData
Data:Serialize(DataSerializer
ColossalFramework.IO.DataSerializer:Serialize(Stream, Mode, UInt32, IDataContainer)
<SaveSimulationData>c__IteratorC:MoveNext
AsyncTask:Execute
SimulationManager:SimulationStep
SimulationManager:SimulationThread
colborne_greg 4 Jan, 2023 @ 6:31pm 
There are 100+ errors, here is the first. The output log is 2,162 KB lol

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException: Object reference not set to an instance of an object
at PropAnarchy.Data.Serialize (ColossalFramework.IO.DataSerializer s) [0x00000] in <filename unknown>:0
at ColossalFramework.IO.DataSerializer.Serialize (System.IO.Stream stream, Mode mode, UInt32 version, IDataContainer data) [0x00000] in <filename unknown>:0
at PropAnarchy.SerializableDataExtension.OnSaveData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnSaveData () [0x00000] in <filename unknown>:0
Rethrow as ModException: The Mod E:\Steam\steamapps\workshop\content\255710\2696146766 [CitiesHarmony.API.dll, UIIndicator.dll, PropAnarchy.dll] has caused an error
thejoun  [author] 4 Jan, 2023 @ 5:19pm 
@colborne_greg Sure, that will do :) Just paste the error somewhere or open an issue on github. Thanks!
colborne_greg 4 Jan, 2023 @ 3:13pm 
Serious issues with this mod
Output log contains information about my system, and will not send that information, I can send a sanitized file with the stack trace.