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Treasure & Hunt compatible modlist.
Traffic Volume and Favorite Cims are under investigation. I got noticed, that these mods have around 40 reports about various issues, up to game-breaking.
Int16 out of bounds: 34455
at System.Environment.get_StackTrace
at ColossalFramework.IO.DataSerializer.WriteInt16(Int32 value
at BuildingManager+Data.Serialize(ColossalFramework.IO.DataSerializer s
at ColossalFramework.IO.DataSerializer.Serialize(System.IO.Stream stream, Mode mode, UInt32 version, IDataContainer data
at LoadingManager+<SaveSimulationData>c__IteratorC.MoveNext(
at AsyncTask.Execute(
at SimulationManager.SimulationStep(
at SimulationManager.SimulationThread( [Serialization - Internal
UnityEngine.DebugLogHandler:LogException(Exception, Object
UnityEngine.Logger:LogException(Exception, Object
UnityEngine.Debug:LogException(Exception
SerializableDataWrapper:OnSaveData
Data:Serialize(DataSerializer
ColossalFramework.IO.DataSerializer:Serialize(Stream, Mode, UInt32, IDataContainer)
<SaveSimulationData>c__IteratorC:MoveNext
AsyncTask:Execute
SimulationManager:SimulationStep
SimulationManager:SimulationThread
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
NullReferenceException: Object reference not set to an instance of an object
at PropAnarchy.Data.Serialize (ColossalFramework.IO.DataSerializer s) [0x00000] in <filename unknown>:0
at ColossalFramework.IO.DataSerializer.Serialize (System.IO.Stream stream, Mode mode, UInt32 version, IDataContainer data) [0x00000] in <filename unknown>:0
at PropAnarchy.SerializableDataExtension.OnSaveData () [0x00000] in <filename unknown>:0
at SerializableDataWrapper.OnSaveData () [0x00000] in <filename unknown>:0
Rethrow as ModException: The Mod E:\Steam\steamapps\workshop\content\255710\2696146766 [CitiesHarmony.API.dll, UIIndicator.dll, PropAnarchy.dll] has caused an error
Output log contains information about my system, and will not send that information, I can send a sanitized file with the stack trace.