Kenshi
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Mercenaries +
   
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3 Sep, 2022 @ 9:53am
22 Dec, 2023 @ 12:44pm
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Mercenaries +

In 2 collections by Entoco
My mods
14 items
Factions/World Mods by me
4 items
Description
This mod replaces the existing mercenary guild faction of mercenaries with different, more diverse groups of mercenary factions.

There are 8 different mercenary factions. They are different to each other in what they wear, their weapons or races.

The Dune Sailors
They operate in the UC desert.
They are supposed to be a group of peasants that are slightly stronger and help other peasants for a small fee.
They use sabres, wear light to medium armour and always wear a tagelmust.
Their stats are in the 30s and their equipment is rather cheap, so they are cheaper than other groups.

The Catan Coursers
They are a faction that is based in the Bonefields, specifically just in Catun, hence their name.
They are a tribe of people that live in the Bonefields. They are quite accustomed to them and use their mercenary work as a way to provide to their tribe and to protect the bonefields.
The group chiefs can use heavy weapons, while the rest use polearms and katanas and wear any type of armour, except for any headwear other than bandanas.
Their stats are in the 50s and their equipment is good, but for this reason they are very expensive.

Red River Ronins
This mercenary group is active in a huge number of zones: Vain, Dreg, Fog Islands, Skinner's Roam, Border Zone, Stenn Desert, Shun, The Swamp, Shem and Sinkuun.
They are supposed to be lost Western Hive drones that decided to band together to survive as mercenaries. They are ronins as they lost their master's influence.
They only use katanas and wear very light armour.
Their stats are in the 30s-40s, but have high dodge. They are very cheap.

Straw Hat Ronins
They are group that operates in the Southern UC: The Hook, South Wetlands and Shun.
They are taken from Ghost of Tsushima. Honestly, they are the reason why I created the mod.
They use katanas only and wear light armour.
Their stats are in the 40s and their price is fair.

Okran's Defenders
They only operate in HN territory.
They are the replacement for the human only mercenaries from vanilla. They are like a group of rowdy and thug-like individuals who were rejected from become servants because of their slightly different beliefs and practices, if that makes sense.
They wear light armour and use katanas, sabres and hackers.
Their stats are in the 10s because they don't really need to be too strong.
They are part of the Holy Nation and will become hostile if you are hostile to the Holy Nation.

Fragment Mercenaries
They are a shek mercenary group that operates in SK controlled territories: Border Zone, Stenn Desert and the HN only when all leaders are dead.
They are supposed to be a group of Shek adventurers that want to fight for a price.
They only use fragment axes and wear light armour.
Their stats are in the 30s-40s.Their prices are fair.

The Strida Clan
They are a clan and a para-military organisation that operates in the North UC territories.
They are a paramilitary mercenary group that lends its aid to anyone with money. The UC and TG sometimes make use of them to guard important individuals or goods.
They use katanas, sabres, hackers and heavy weapons. They also have ranged units.
Their stats are in the 50s. They are very expensive.

The Gorillo Security Group
A security company that is owned by the Tech Hunters. They operate in the Outlands, Flats Lagoon and waystations.
They are supposed to be a security company employed by anybody but especially by tech hunters and machinists.
They have different squads, light, medium and heavy squads. Their prices increase by weight.

The Straw Hats, Catans and 3Rs can be found in camps across their respective zones.
The Straw Hats also can be found escorting caravans in their areas.

I made this mod because I felt like we need more variation and diversity in the mercenaries. My whole mod making aim is to improve the base game by increase variety in what I think are lore friendly additions.
I doubt I will add much to this anymore except fixes and what people would like changed, but if I do keep working on this, I'd like to add bases for them.

Let me know what you think in the comments. Any bugs, additions or thoughts are extremely appreciated.

I do not know about any compatibility issues. So let me know.

I'll add the pictures later.

Thanks to @Kitya for letting me use thier mountain ronin scarf resource
30 Comments
sandman 23 Apr @ 1:09am 
Does it remove the original mercenary AI and dialogue to be compabible with Faction Mercenary? https://steamproxy.net/sharedfiles/filedetails/?id=2963093613&searchtext=Mercenary
If your MOD only removes the vanilla faction, but keeps the corresponding AI and dialogue routine it should?!
MizKai 2 Apr @ 9:36pm 
compatible with uwe?
Entoco  [author] 22 Dec, 2023 @ 12:45pm 
Ah right, new update lmao
Entoco  [author] 22 Dec, 2023 @ 12:45pm 
@zeMantras I know this is more than a year later, but now they should be a lot more balanced.
Flarr 21 Dec, 2023 @ 2:30am 
I've been playing with this mod for several runs. Thanks for adding flavour to the game!
MizKai 12 Dec, 2023 @ 6:21am 
is this compatible with reworl mercenary?
zeMantras 6 Dec, 2022 @ 4:41am 
its a pretty cool idea but its rather unbalanced, dont agree with stuff like having "fragment mercs" with 60+stats right in the hub were i started
CollapsibleChair 23 Nov, 2022 @ 12:36pm 
are they allied with each other or rivals, would they fight against each other?
toetruckthetrain 15 Nov, 2022 @ 5:01pm 
is this compatible with reactive world?
Entoco  [author] 15 Sep, 2022 @ 5:13am 
i gotta go uni soon