Barotrauma

Barotrauma

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Magneto-laser pistol
   
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31 Aug, 2022 @ 9:43am
26 Dec, 2023 @ 9:30am
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Magneto-laser pistol

Description
Magneto-laser pistol, a weapon from Fallout 2 game, is now in Barotrauma, for all your protection needs!

General

Adds two new energy weapons using three ammunition types, four non-class-specific talents and books that let you unlock the mod recipes.

Pistols

> Magneto-laser pistol — uses specialized battery to shoot laser beam causing burns and occasional gunshot-like wounds. More common, can be bought, found on abandoned outposts and wrecks; relatively easily crafted. One-handed weapon, though does not support buffs from Captain's perks.
> Magneto-laser pistol Mk.II — advanced version. Bulkier, thus two-handed; increased base damage, doubles the number of shots made with any ammunition type, has an attachable flashilght feature.

Ammunition

Laser pistols use special energy capacitors — Magneto-Laser Energy Cells, or MLECs. Two of them are rechargeable alike the mobile batteries, so ammunition replenishment won't be a problem as long as you have enough power.

Standard (red) — easy to craft, provides low damage and almost harmless to the submarine walls. Default capacity is pretty limited, but each quality level increases it by 50% (Normal-6, Good-9, Excellent-12, Masterwork-15).

Fulgurium (blue) — advanced version that uses fulgurium as an active element. Requires "Advanced power distribution" talent to craft. Improved damage and capacity (each quality level increases it by 20%; Normal-10, Good-12, Excellent-14, Masterwork-16).

Uranium (green) — an experimental modification of fulgurium energy cell. Unlike the others, this one uses nuclear fission process and uses uranium to recharge. Requires "Uranium energy cells" talent to craft. The laser pierces one wall (or any other obstacle, like moloch's shell) and does tremendous damage (actually allows you to survive the hammerhead encounter in open sea if properly used; humans are instantly knocked-out). Has small capacity, each quality level increases it by 20% (Normal-5, Good-6, Excellent-7, Masterwork-8).
For those thinking this one is OP — it requires basically two talents to craft, an exceptional luck to find and 5 uranium to charge; now think again.

All items in this mod can be randomly found with different probability, so they are not "job exclusive", unlike most of vanilla talent items.

Schematics

During your adventures on Europa, you may find four tomes of schematics books. Each of them unlocks a special talent allowing you to craft new mod items and increase the quality of an already existing ones. These talents are permanent and do not dissapear on death.
Keep in mind though that the books cannot be read by an unskilled character; each tome requires you to have different level of Electrical and Weapons skills, the main skills in the whole mod.

Compatibility

Completely standalone.

Lore

The portable laser emitter technology, commonly named as simple "laser gun", appeared simultaneously with invention of the naval pulse lasers, but regardless of its potential, it never got a wide spread, remaining the destiny of experimenters and technological curiosities collectors. Due to the complexity of its production, magneto-laser pistol has never entered the broad market, so it remains relatively uncommon. It is however frequently used by submariners — for its low damage to the hulls and rechargeable battery-type ammunition.
One of the lead researches of portable laser emitter technology was one called Algernon. Before his mysterious disappearance, he has constructed the second generation of pistols and new battery types for an already existing ones.
Even now it is possible to find copies of his research papers and blueprints all over Europa — however, only an experienced armament engineer will be able to read them and make use of it.

Future plans

>A new random event that regards to the mysterious story of Algernon dissapearance.
49 Comments
Moon-Shadow 13 May @ 8:27pm 
This Info in Yellow, on the F3 Menu.

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[Magneto-laser pistol] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path:

C:/Users/Name/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2856832058/TalentIons.png, size: 759x119
Moon-Shadow 19 Jun, 2024 @ 5:51pm 
The thing down there is only important if it happens again often.

It's strange that it came back at all, the other mod was already adjusted, where it didn't come back.

The other mod still needs an update because of the new game update where you can carry 2 ammo boxes together.
Moon-Shadow 19 Jun, 2024 @ 5:49pm 
I had this information again in the current game update.

[Vanilla] Container tag "wreckchaingunloader" defined in ContainerTagPrefab is not used in any item prefabs, did you misspell it

Where the mod "Magneto-laser pistol" was shown to me again, with Icons as Info.

Both were previously always displayed when starting the game, now they are not displayed all the time.

Just only 1x said it cannot connect to the server, I am not playing online at all, I just created a new character to test other mods in single player.

Both mods have nothing to do with each other and both work normally.
EnderBaig 22 May, 2024 @ 4:35pm 
Agree. Sad story. And thanks for the answer.
Lagmanor  [author] 22 May, 2024 @ 4:31pm 
Well, not exactly; there's a character in Fallout 2 named Algernon who can upgrade your standard laser pistol into magneto-laser one - I named him after that character.
But as far as I know, Algernon in Fallout 2 is quite likely a tribute to said Flowers for Algernon book, so you're not either wrong!

I honestly glad some people do notice that little detail; I absolutely loved that book myself.
EnderBaig 22 May, 2024 @ 4:25pm 
Sorry, but the scientist's name is a reference to "Flowers for Algernon"?
Moon-Shadow 5 May, 2024 @ 3:15am 
Combinable Ammo Revived (NOW WORKS WITH ALL AMMO)

For Turret ammunition, and only for that which is included in the mod, has no effect on weapon mods with their own ammunition.
Moon-Shadow 5 May, 2024 @ 3:13am 
Combinable Ammo Revived (NOW WORKS WITH ALL AMMO)

[Vanilla] Container tag "wreckchaingunloader" defined in ContainerTagPrefab is not used in any item prefabs, did you misspell it?

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This gun ammo merge mod, in red text, causes the “Magneto-laser pistol” mod to display a text in yellow that says it is something with the perk icons.

If the gun ammunition mod is moved to the deactivated list and you restart the game, there is no more info, not even from the “Magneto-laser pistol”.

So it is unknown whether the “Magneto-laser pistol” has a problem or not.

It works normally, just like the other mod.
Moon-Shadow 24 Apr, 2024 @ 12:35pm 
Info , the Mod Work , Normal.

You NOT Deactivate , for Update.
Moon-Shadow 24 Apr, 2024 @ 12:21pm 
Once again when starting the game in the main menu, the info for major new game updates.

That something was not recognized, but I don't know what.

You mod must not be deactivated until it is fixed, or all Player otherwise will lose everything have achieved until then, otherwise will not be allowed to play until it is fixed.