Total War: WARHAMMER III

Total War: WARHAMMER III

494 ratings
The Titan of the Jungle - Thunder Lizard
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Tags: mod
File Size
Posted
Updated
94.487 MB
28 Aug, 2022 @ 2:33pm
19 May @ 1:49pm
16 Change Notes ( view )

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The Titan of the Jungle - Thunder Lizard

Description
This mod adds a Thunder Lizard to the Lizardmen factions.

This Titan towers even over the Dread Saurian and can only be recruited as a Renown unit at Level 40 for major Lizardmen factions.

Abilities

- Tremor: Is the TDL's special ability. Its basically so massive, that it constantly causes small earthquakes, damaging and slowing small infantry.

- Settlement Enter: The Thunder Lizard is now able to actually participate in Siege matches more then just destroying walls. In order to enter a settlement: Destroy wall -> activate "Settlement Enter" Ability -> should now be able to walk through the made entry -> once through or even halfway through activate "Revert to Original" ability (to prevent collision issues)

The abilities are only intended for the process of entering a settlement, but can be technically used in every battle, so its up to you to not use it for other matches (Hasnt much of a advantage anyway).

NEW --> Refuel: Triggers in a 5 second interval, replenishing the health and ammo of a flying unit near it. Affected unit is weakend for those 5 seconds. Cannot target Lords and Heros.

Keywords

Mobile Fortress: The TDL has lots of passengers with different weaponry including Skinks with Javelins, Giant Blowpipes, Fireblood Blowpipes and Fire Bolas.

Colossal: Unit has Immense health and size and is Immune to forest Penalties as well as being able to destroy walls in Sieges.

QA

Can it enter the gates in Siege Battle? - It cant even attack the gates by melee but it can destroy the walls, but is to large to enter (AI still somehow managed to do it)

Lord Mazdamundi

As of 4.0 Update Mazdamundi now has a Thunder Lizard Mount option at rank 36. The Mount is almost identical to the regular one combat wise, but looks a bit different.

-> As of 5.0 Is for now removed and will be added as a submod

Known Issues

- screen (the unit) may flicker for like half a second when it turns

- Unit may have issues with attacking and navigating due to its size

Let me know about balancing and other bugs.


Related Mods

SFO Submod by HangedMark
Color Variations by zerg93
French translation by XII


You like Lizardmen? Check out my other mods
150 Comments
Blaster Of Booties 26 Aug @ 7:22pm 
yes this mod does need and update for the patch, it is a cause for crashes,
Shas'O Heimgri 07 enheden 26 Aug @ 5:22pm 
I think this one needs an update for 5.2.1 because currently it causes the game to crash.
Fun fact 26 Aug @ 4:06pm 
Update please <3
Zimmerman 21 Aug @ 1:38pm 
Update please
Illuminaughty Trav 20 Aug @ 6:04pm 
Crashes the game after the most recent patch
Yalkin 25 Jul @ 7:53am 
It is not enabled in skirmish against ai mode
-=<shadow>=- 17 Jul @ 1:21am 
is this still working?
Greeny363 2 Jul @ 2:50pm 
Question, where is the submod for mazdamundi? is it just not finished yet because of 5.1?
Gamer0001 30 Jun @ 12:07pm 
(find it in)
Gamer0001 30 Jun @ 12:06pm 
so uhh this could just be mods colliding but i cant find in the the like player vs ai like arena mode but other wise works perfect