Total War: WARHAMMER III

Total War: WARHAMMER III

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Zoat Elder - Generic Lord for Wood Elves
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File Size
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5.978 MB
28 Aug, 2022 @ 8:46am
14 Jan @ 9:31am
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Zoat Elder - Generic Lord for Wood Elves

In 1 collection by Ubermorgen
Ubermorgen WH3 mods
17 items
Description
This mod adds the Zoat Elder as a generic lord to all Wood Elves factions. On turn start each wood elf faction holding any magical forest region will be granted one Zoat Elder per region, available in the lord recruitment panel. This can only occur once per magical forest, so each of the wood elves factions could (in theory) have up to 10 Zoat Elders. This also means that you won't be getting new ones if they die before becoming immortal. Also works for AI.

This mod was created by Ubermorgen and Skørne as a submission for the Modding Den's[discord.gg] January 2021 Mod Jam for WH2, themed "Elf?".


Mod Features
- Generic Lord: Zoat Elder
It is said that Zoats are powerful magicians, and that they strive to protect the ancient forests of the Old World. In the ordinary run of things, Zoats are seldom encountered outside their woodland homes. Indeed, even within such places, it is rare to catch a sight of one. They seem to be well intentioned creatures, unwilling to interfere in the affairs of others. This does not stop them from destroying their enemies or protecting their homes. When intruders close or danger threatens, Zoats prefer to rouse the trees and undergrowth to crush and strangle interlopers, rather than take direct action themselves. In this way, Zoats can avoid detection, and even a single such creature can imbue a forest with a reputation so dreadful that even marauding Orcs and rampaging warherds will give the area a wide berth. Where sorcery alone is not sufficient, the Zoat will leave the shadows to enter the fray personally, knocking the invaders to the ground with sweeping blows.

Compatibility

Submods


I appreciate any kind of feedback, be it like, favourite or constructive criticism.




thanks for your time,
may you stay healthy in body and mind,
Uber
98 Comments
SauronAster 13 Jan @ 6:56am 
Thx! No pressure at all, I only thought it could be nice. God speed!
Ubermorgen  [author] 13 Jan @ 3:01am 
@SauronAster: That is a very interesting idea! I'll add it to my list of potential things to work on but no promises it will ever get done as I am not able to spend as much time modding as I used to.
SauronAster 12 Jan @ 7:46am 
May I ask if you have never consider to do a Zoat LL with his special faction? I could see it as the leader of the distant Wood Elves in the Jungles of Chi'An or as an Horde in search for vengeance after his forest got burned down.
As far as I know there is no named Zoat neither in fantasy nor in the 40K universe, but you could use the blood bowl one, Zolcath!
Green Ramirez 15 Dec, 2024 @ 3:28pm 
Wow, thanks!
Ubermorgen  [author] 15 Dec, 2024 @ 10:54am 
update:
- added compatibility to the mod "Variant Selector" by Marthenil
- new unit cards for all 3 variants
- minor text adjustments
Ubermorgen  [author] 12 Dec, 2024 @ 3:17pm 
updated for 6.0
=[NK]= Col. Jack O'Neil 2 Nov, 2024 @ 4:41am 
😂 No, I just wasn't sure if I had to look at the files to update the submod 😂
Ubermorgen  [author] 2 Nov, 2024 @ 4:06am 
@=[NK]= Col. Jack O'Neil: Any suggestions for changes? :)
=[NK]= Col. Jack O'Neil 1 Nov, 2024 @ 9:12am 
Any changes? :)
Ubermorgen  [author] 1 Nov, 2024 @ 3:41am 
updated for 5.3