Total War: WARHAMMER III

Total War: WARHAMMER III

61 ratings
Siege AI & Mechanics Overhaul - Tier 4 Minor Settlements Version
   
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923.531 KB
27 Aug, 2022 @ 7:12pm
24 May @ 12:09pm
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Siege AI & Mechanics Overhaul - Tier 4 Minor Settlements Version

Description
This mod changes how siege works in significant ways. Recommended to use with a mod that increases difficulty.

This mod is a STAND ALONE for Alarayn's Tier 4 Minor Settlments Mod, please make sure this mod is ordered BELOW the Tier 4 Minor Settlements mod in mod manager. Access the original mod Here (not required)

This mod aims to improve vanilla WH3 and IE experience. A separate mod that modifies only the siege AI & ogre siege equipment has been published!


**** SAVE GAME COMPATIBLE ****
**** COMPATIBLE WITH MOST GARRISON MODS ****


--- Why I created this mod:

I hate it that AI factions starve the siege defenders to death 9 times out of 10.
I hate it that players are forced to play the offensive in siege battles time and time again.

--- What this mod does:
  • AI will more often attack walled/minor settlements rather than starving defenders to death.

  • Defensive buildings provide huge protection against siege attrition; also provide small public order bonus, ammunition bonus (during siege battles) and upkeep reduction (local army). This will unfortunately introduce one side-effect: when the attrition protection reaches over 100%, the enemy will never starve you out, but the game cannot handle that (unlike WH2) - so it shows that your army will be wiped out in 0 turns. Don't be afraid as this is purely cosmetic.

  • Players and AI factions cannot build towers and barricades after the battle begins. Initial supply (including buildings, technologies, effects) increases by a lot to compensate. (inspired by fraggenburg's mod)

  • Losing control of the key building no longer bleeds ticket (Fixed by CA since 4.0), add a 15% missile block buff to key building's buff, add a stronger speed debuff to traps.

  • Increase health of city gates, defensive barricades and walls, increase health for siege towers and ram, increase attack power of ram. (Minor value tweaks for 4.1)

  • Siege equipment can be built more quickly.

  • Enable unused models for higher tier towers.

  • Rework how minor settlement defensive buildings change settlement battle type:
    • Level 1 and 2 minor settlement WITHOUT defensive buildings - skirmish
    • Level 2 minor settlement WITH Level 1 defensive buildings - unwalled settlement battle
    • Level 3 minor settlement WITH OR WITHOUT defensive buildings - unwalled settlement battle
    • Level 3 minor settlement WITH Level 2 defensive buildings - WALLED settlement battle
    • Level 2 Dwarf&Bretonnia minor settlement WITH OR WITHOUT defensive buildings - unwalled settlement battle
    • Level 3 Bretonnia minor settlement - WALLED settlement battle

  • Ogre AIs can now build some siege equipments, so that they too will initiate siege assaults more often.


    Let me know if you encounter any bug or have suggestions for improvement/balancing!
54 Comments
EggOnLegs 25 May @ 11:25am 
Thank you!!!
Myrault's Hinder-Gast  [author] 24 May @ 12:11pm 
Update.
Godzhand007 13 Sep, 2023 @ 7:29am 
Does this still work?
Kizzu 7 Sep, 2023 @ 10:42am 
Any chance you could update this version of the mod as well? Alarayan came back and updated their t4 mod for 4.0 finally.
ThatJungleGaren 31 May, 2023 @ 9:52am 
Hiya, just wondered if you'd experimented with the little forts in the mountain between the empire and the french? They normally don't go for long seiges any more, but these seem to be an exception for them for some reason.
SloppyJoppy 18 Apr, 2023 @ 10:53am 
noice using your normal version right now without tier 4 settlement mod on, already missing the combo of those 2 mods haha
Myrault's Hinder-Gast  [author] 18 Apr, 2023 @ 8:05am 
To SloppyJoppy: Updated, now it should work fine.
SloppyJoppy 15 Apr, 2023 @ 4:05pm 
idk if it needs an update, but my game crashes on startup when i enable this mod
Habeas Dorkus 10 Apr, 2023 @ 8:24am 
Does anyone else have a problem where all sieges result in surrender after one turn?
Myrault's Hinder-Gast  [author] 17 Oct, 2022 @ 1:41pm 
To Oakie: Feel free to modify my mod if you like. Changing costs of buildables are really just changing a number in a very straightforward table. (only contains two columns - buildable names and cost)