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The unit uses a vanilla missile weapon, no need to define it more.
Just make sure to start with a dead-simple .pack file not to get overwhelmed! Like "Stormfly's Limited Unit Roster" or a mod which just hides some vanilla units from recruiting, or a double unit size patch are the simplest kind of mods.... <3
If you keep things simple, e.g. assigning a faction (or race) to have access to a building (e.g. a new one like you said or a building that usually other factions have access to) and assigning units - whether "new" from the mod or existing vanilla or modded units in the game - to make them available for faction(s) within that race to recruit could be realised with the most SIMPLEST of mods, plus that would keep things compatible
<3
Even if grumpy bear here doesn't sound amazed, let me be the guy that tells you: it sounds like you have a litte mod idea there, maybe you can make it flourish into something that will soon blossom here on the Workshop!
I don't really plan to change the system here because of one new DLC.
-> at base this is "just a basic unit mod", it should stay simple but compatible
I don't even know if this is possible, but, I know in the new DLC, Ostankya doesn't have access to some buildings unless she has at least one major city in Kislev, maybe there is a way to implement a similar mechanic in a mod?
Anyway, If it is doable and you'd do it, I would be grateful! If not, then, thank you for reading anyway!
General patch - no new content added.