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Yes, checked for compatibility and version number updated; no issues.
@JonnycXD:
I think the automaton horse being slower makes sense, so I'm not going to change it now, but I'll keep an eye on it.
The current version is as listed in the mod description.
It should work with anything that doesn't modify the same values in the battle_entities table. That said, it won't affect modded units that use unique entities (but it shouldn't break anything).