Barotrauma

Barotrauma

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HAS Medusa III
   
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379.636 KB
24 Aug, 2022 @ 7:05am
5 Jan, 2023 @ 10:31am
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HAS Medusa III

Description
A large multi-purpose combat submarine for 6-12 players.

Notable features:
- Two remote control drones/gun platforms;
- Force-field airlock on the lower deck;
- Vertical, symmetrical design that promotes cooperation and communication in order to succeed;
- Flood shutters and glass walls on the lower and command decks.

Mods required to run this sub:
https://steamproxy.net/sharedfiles/filedetails/?id=2161488150
https://steamproxy.net/sharedfiles/filedetails/?id=2252359829
https://steamproxy.net/sharedfiles/filedetails/?id=2740796312

Mods maybe required to run this sub? (Modding is magic, I don't know how it works, sorry):
https://steamproxy.net/sharedfiles/filedetails/?id=2522382935
https://steamproxy.net/sharedfiles/filedetails/?id=2246840367

These are the drones in separate mod format, also maybe required, not sure:
https://steamproxy.net/sharedfiles/filedetails/?id=2913130023
https://steamproxy.net/sharedfiles/filedetails/?id=2913124739

A larger, modified Husk Church Cathedral version of this submarine is available here - https://steamproxy.net/sharedfiles/filedetails/?id=2919763632

Also for campaigns I highly recommend the mods "Beacons Extended" and "Shipwrecks Extended" from the workshop.

p.s. There is a bug with the drones where if you use the ship in campaign, lose a drone and reclaim it at an outpost, it will return in a damaged state and be un-repairable. The workaround seems to be to go over the said drone's walls with a plasma cutter and they will "snap" into their correct health and be repairable again. If anybody has any ideas why this is happening I'd be very interested in hearing them. It's been driving me nuts.
10 Comments
JumpJumpUp 19 Jun, 2023 @ 8:39am 
Tfaltys i have no clue if your busy rn but can you fix the husk church cathredral to work with the new version off mods?
Tfaltys  [author] 14 Jan, 2023 @ 2:30pm 
By the way there is a bug with the drones where if you use the ship in campaign, lose a drone and reclaim it at an outpost, it will return in a damaged state and be un-repairable. The workaround seems to be to go over the said drone's walls with a plasma cutter and they will "snap" into their correct health and be repairable again. If anybody has any ideas why this is happening I'd be very interested in hearing them. It's been driving me nuts.
Trackball Gamer 13 Jan, 2023 @ 11:12am 
@Tfaltys Works now! Thanks for the help!
Tfaltys  [author] 13 Jan, 2023 @ 8:43am 
Hm I was pretty sure that's all you need. Thought I removed the items from this stuff but you could try these:
https://steamproxy.net/sharedfiles/filedetails/?id=2522382935
https://steamproxy.net/sharedfiles/filedetails/?id=2246840367

These are the drones in separate mod format, also maybe required, not sure:
https://steamproxy.net/sharedfiles/filedetails/?id=2913130023
https://steamproxy.net/sharedfiles/filedetails/?id=2913124739
Trackball Gamer 12 Jan, 2023 @ 10:21pm 
I'm unable to use the ship in campaign, I think there are other required mods missing aside from the ones posted?
Tfaltys  [author] 12 Jan, 2023 @ 3:49am 
Good catch, I never actually considered that the prisoners should spawn in the cell. It was more of a role playing addition. As for the wrecks, I don't think they show up as dockable?
Battle Engineer 12 Jan, 2023 @ 3:15am 
Also you missed an opportunity to use those feet on the bottom as docking hatches for moving wrecks
Battle Engineer 11 Jan, 2023 @ 7:00pm 
for some reason prisoners dont spawn in the holding cell, but in the main entrance
Mishca_Glendor 5 Jan, 2023 @ 9:52am 
What mods are needed for this sub?