Total War: WARHAMMER III

Total War: WARHAMMER III

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TW Millennium: Modern Warfare
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4.062 GB
23. aug. 2022 kl. 19.11
2. sep. kl. 9.11
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TW Millennium: Modern Warfare

Beskrivelse
We now have an official Discord Server[discord.com]!
Huge thanks to Nathan the Dwarven Shark for creating it !

With this Mod a new age of warfare has dawned in the world of Warhammer:

The Empire has entered a new age of technology and received new units, buildings technologies and much more.

This Mod is the first part of a project to rework all factions. We decided to release it here in the workshop to let people have fun with it and get more feedback from the players.

IMPORTANT!!!
To use the Imperial Skydestroyer, you must set the buildings quality setting to Ultra or High otherwise the game will crash in the loading screen!

Don't use more than one unit of Imperial Base Engineers in the same army! Using more than one will lead to inevitable crashes and bugs. Additionally depending on the type of battle and other currently unknown factors the buildings will sometimes not be able to spawn units as intended.

If you use the unit size Large one of the three Imperial Light Tanks will not be usable after starting a battle in the campaign. This happens because the game tries to load something between 2 & 3 tanks and as a result one of the turrets doesn't spawn. To avoid this, it is recommended to use either the unit size Medium or Ultra .


THE UNITS
63 units are added to the Empire:
  • 25 Infantry units
  • 2 Cavalry units
  • 13 Artillery units
  • 14 Vehicles
  • 9 Aerial units
  • 8 RoR units
The descriptions of the units have been moved to a discussion thread, to reduce the textwall on the main site.

BALANCE
The stats of the units are orientated on the vanilla values, but due to their modern nature they may be considered slightly overpowered. (Especially the Tanks and Zeppelins!)

COMPATIBILITY
Since Update 1.6 overhauls the Empire as a whole faction, every other mod that adds content to it will most likely not be compatible and will require a compatibility patch. For other mods it is simply hard to predict, if it will be compatible or not. In most cases it is advisable to try the mod in question with this mod and nothing else activated.

KNOWN BUGS
  • Electorial Machinations have the wrong name and tooltip (Colleges of Magic)
  • Willhelm is missing his 2D porthole picture
  • Some 3D portholes are not displayed correctly
  • Due to the startpos all generals and lords that exist at the start of the campaign will have no bodyguard until they get their first mount.
  • Light Machine Gun Teams are not able to fire while they are in their packed variant.

CREDITS
Huge thanks go to MPD for creating some amazing unit cards and loading screens in the same style as the vanilla units.

This Mod wouldn’t be possible without Frodo45127's RPFM and the AssetEditor

I also want to thank Apache49 for providing descriptions for all new technologies, The Broken Vox for providing descriptions for most of the new buildings and Admonitor for providing most of the skill descriptions.

The inspiration for the modern units stems partly from a fanfiction we recently read "An ISOT in Grimdark[www.fanfiction.net]".

Some of the Assets in this Mod contain edited textures from ^1Shep^8ardov's EMPIRE HD Mod: https://steamproxy.net/sharedfiles/filedetails/?id=2569708408

Thanks go to Necrorise for letting us use some of his animations.
https://steamproxy.net/sharedfiles/filedetails/?id=2699728017


FAQ
Will you make a SFO / Radious / etc. version ?
The stats of the unit are based on vanilla TWWh3, but feel free to upload your own version.

Can I use your asset/mod in my own project ?
Feel free to use whatever you want (model, textures, etc...) for your own projects/mods.

What are your further plans ?
  • In the short term we will finish adding additional content for the Empire.
  • In the long term we will rework Bretonia Kislev and Cathay in the same manner. Maybe more factions will follow in the future.

This isn't conform with the lore !!!
  1. We are aware.
  2. We don't care.
  3. You don't need to use this mod.


SUBMODS

TW Millennium: Modern Warfare Faster Research Submod

Submod for more tanks

Unit Equipment Upgrades

Imperial Railways

Unofficial Elspeth Patch (Nuln Gunnery School)

Submod pour la Traduction Française (Outdated)

Submod for Chinese Translation/中文翻译

STANDALONE MODS

TW Millennium Imperial Skydestroyer Standalone

Compatibility Patches

The Old World Campaign

Empire Tanks by _D3rpyN3wb_

Warband Upgrade Ultimate

RECOMMENDED MODS

Mixus’s Unlocker

Shorter Weapon Trails

UI Slider

Large Battlefields Project (Outdated)

More Submods and Translations created by other users can be found in the Discussions!


If you want to support us, this is our official Patreon
[www.patreon.com]
Populære diskusjoner Vis alle (31)
283
17. aug. kl. 11.27
FESTET: Bug Reports
Nightsaber
187
31. juli kl. 3.21
FESTET: Suggestions
Nightsaber
19
3
14. juli kl. 22.51
what about a warhammer II version?
*[TR2]*Tacticvs
2 382 kommentarer
Jensehc  [skaper] 20 timer siden 
@Krazium VR
We are still working on update 1.7. If everything works out, this should roughly double the number of units for the Empire. Once they are finished, we will start to work on Bretonia.

@Falsum
Yes, Bretonia will receive content after the Empire is finished. Kislev is on the list after them.

@The 7 Spiders of Hip-Hop
The Bretonia units are still prototypes and will be properly reworked later. For now, they are just there to have some fun and as a preview what will be worked on in the future.
artedox 4. sep. kl. 13.27 
@Moriarty
I would recommend playing with something like SFO. This mod isn't balanced for it, so your units have way less health than anything else. On fully maxed ai bonuses, orc boys mulch any and all infantry you have if they make it into melee (which they might because of far higher health pools)
Krazium VR 4. sep. kl. 13.01 
I DESPERATELY need more of this mod ! I can’t believe how amazing it plays out I could care less if it’s today’s modern or modern for warhammer universe the way that you went for this mod is amazing and I congratulate you on it ! I love the early 1900s fantasy aspect of it ! Truly feel like it fits in the warhammer verse
Moriarty 3. sep. kl. 6.35 
Great mod but i agree with many here, it makes it way to easy and op for empire, all fun is lost after a couple of battles when you notice how easy it is to win and never loose. Tried on hardest settings but does not matter.
Godlike 3. sep. kl. 2.30 
This mod works with SFO or Radious?
Red_Snuffy 30. aug. kl. 13.14 
I can confirm that Bretonnia has, as of this comment, three different modern units added to it.
Star1337_online 28. aug. kl. 15.32 
they are planed as updates to this mod i think
Falsum 27. aug. kl. 9.26 
have you thought of doing a version of this mod for either Kislev or bretonia making the both imperial russia and ww1 france?
tiananmen_free_tibet 23. aug. kl. 7.35 
Is it only me experiencing crashe when I have massive battle during AI turn?
The 7 Spiders of Hip-Hop 22. aug. kl. 4.04 
just realized you added modern bretonnia troops at some point? this is awesome, thank you so much!!